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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mobile
Path: blob/master/src/java.desktop/macosx/native/libawt_lwawt/java2d/opengl/CGLLayer.m
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/*
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* Copyright (c) 2011, 2019, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#import "CGLGraphicsConfig.h"
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#import "CGLLayer.h"
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#import "ThreadUtilities.h"
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#import "LWCToolkit.h"
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#import "CGLSurfaceData.h"
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#import "JNIUtilities.h"
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extern NSOpenGLPixelFormat *sharedPixelFormat;
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extern NSOpenGLContext *sharedContext;
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@implementation CGLLayer
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@synthesize javaLayer;
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@synthesize textureID;
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@synthesize target;
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@synthesize textureWidth;
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@synthesize textureHeight;
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- (id) initWithJavaLayer:(jobject)layer;
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{
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AWT_ASSERT_APPKIT_THREAD;
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// Initialize ourselves
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self = [super init];
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if (self == nil) return self;
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self.javaLayer = layer;
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// NOTE: async=YES means that the layer is re-cached periodically
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self.asynchronous = FALSE;
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self.contentsGravity = kCAGravityTopLeft;
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//Layer backed view
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//self.needsDisplayOnBoundsChange = YES;
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//self.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;
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//Disable CALayer's default animation
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NSMutableDictionary * actions = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
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[NSNull null], @"anchorPoint",
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[NSNull null], @"bounds",
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[NSNull null], @"contents",
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[NSNull null], @"contentsScale",
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[NSNull null], @"onOrderIn",
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[NSNull null], @"onOrderOut",
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[NSNull null], @"position",
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[NSNull null], @"sublayers",
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nil];
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self.actions = actions;
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[actions release];
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textureID = 0; // texture will be created by rendering pipe
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target = 0;
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return self;
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}
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- (void) dealloc {
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JNIEnv *env = [ThreadUtilities getJNIEnvUncached];
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(*env)->DeleteWeakGlobalRef(env, self.javaLayer);
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self.javaLayer = nil;
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[super dealloc];
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}
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- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
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return CGLRetainPixelFormat(sharedPixelFormat.CGLPixelFormatObj);
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}
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- (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
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CGLContextObj contextObj = NULL;
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CGLCreateContext(pixelFormat, sharedContext.CGLContextObj, &contextObj);
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return contextObj;
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}
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// use texture (intermediate buffer) as src and blit it to the layer
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- (void) blitTexture
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{
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if (textureID == 0) {
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return;
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}
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glEnable(target);
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glBindTexture(target, textureID);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); // srccopy
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float swid = 1.0f, shgt = 1.0f;
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if (target == GL_TEXTURE_RECTANGLE_ARB) {
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swid = textureWidth;
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shgt = textureHeight;
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}
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, -1.0f);
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glTexCoord2f(swid, 0.0f); glVertex2f( 1.0f, -1.0f);
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glTexCoord2f(swid, shgt); glVertex2f( 1.0f, 1.0f);
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glTexCoord2f(0.0f, shgt); glVertex2f(-1.0f, 1.0f);
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glEnd();
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glBindTexture(target, 0);
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glDisable(target);
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}
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-(BOOL)canDrawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp{
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return textureID == 0 ? NO : YES;
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}
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-(void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
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{
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AWT_ASSERT_APPKIT_THREAD;
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JNIEnv *env = [ThreadUtilities getJNIEnv];
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DECLARE_CLASS(jc_JavaLayer, "sun/java2d/opengl/CGLLayer");
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DECLARE_METHOD(jm_drawInCGLContext, jc_JavaLayer, "drawInCGLContext", "()V");
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jobject javaLayerLocalRef = (*env)->NewLocalRef(env, self.javaLayer);
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if ((*env)->IsSameObject(env, javaLayerLocalRef, NULL)) {
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return;
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}
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// Set the current context to the one given to us.
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CGLSetCurrentContext(glContext);
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// Should clear the whole CALayer, because it can be larger than our texture.
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, textureWidth, textureHeight);
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(*env)->CallVoidMethod(env, javaLayerLocalRef, jm_drawInCGLContext);
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CHECK_EXCEPTION();
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(*env)->DeleteLocalRef(env, javaLayerLocalRef);
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// Call super to finalize the drawing. By default all it does is call glFlush().
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[super drawInCGLContext:glContext pixelFormat:pixelFormat forLayerTime:timeInterval displayTime:timeStamp];
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CGLSetCurrentContext(NULL);
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}
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@end
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/*
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* Class: sun_java2d_opengl_CGLLayer
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* Method: nativeCreateLayer
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* Signature: ()J
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*/
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JNIEXPORT jlong JNICALL
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Java_sun_java2d_opengl_CGLLayer_nativeCreateLayer
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(JNIEnv *env, jobject obj)
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{
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__block CGLLayer *layer = nil;
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JNI_COCOA_ENTER(env);
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jobject javaLayer = (*env)->NewWeakGlobalRef(env, obj);
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[ThreadUtilities performOnMainThreadWaiting:YES block:^(){
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AWT_ASSERT_APPKIT_THREAD;
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layer = [[CGLLayer alloc] initWithJavaLayer: javaLayer];
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}];
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JNI_COCOA_EXIT(env);
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return ptr_to_jlong(layer);
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}
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// Must be called under the RQ lock.
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JNIEXPORT void JNICALL
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Java_sun_java2d_opengl_CGLLayer_validate
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(JNIEnv *env, jclass cls, jlong layerPtr, jobject surfaceData)
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{
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CGLLayer *layer = OBJC(layerPtr);
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if (surfaceData != NULL) {
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OGLSDOps *oglsdo = (OGLSDOps*) SurfaceData_GetOps(env, surfaceData);
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layer.textureID = oglsdo->textureID;
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layer.target = GL_TEXTURE_2D;
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layer.textureWidth = oglsdo->width;
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layer.textureHeight = oglsdo->height;
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} else {
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layer.textureID = 0;
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}
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}
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// Must be called on the AppKit thread and under the RQ lock.
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JNIEXPORT void JNICALL
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Java_sun_java2d_opengl_CGLLayer_blitTexture
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(JNIEnv *env, jclass cls, jlong layerPtr)
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{
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CGLLayer *layer = jlong_to_ptr(layerPtr);
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[layer blitTexture];
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}
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JNIEXPORT void JNICALL
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Java_sun_java2d_opengl_CGLLayer_nativeSetScale
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(JNIEnv *env, jclass cls, jlong layerPtr, jdouble scale)
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{
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JNI_COCOA_ENTER(env);
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CGLLayer *layer = jlong_to_ptr(layerPtr);
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// We always call all setXX methods asynchronously, exception is only in
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// this method where we need to change native texture size and layer's scale
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// in one call on appkit, otherwise we'll get window's contents blinking,
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// during screen-2-screen moving.
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[ThreadUtilities performOnMainThreadWaiting:[NSThread isMainThread] block:^(){
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layer.contentsScale = scale;
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}];
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JNI_COCOA_EXIT(env);
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}
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