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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mobile
Path: blob/master/src/java.desktop/share/classes/java/awt/Composite.java
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/*
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* Copyright (c) 1997, 1998, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package java.awt;
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import java.awt.image.ColorModel;
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/**
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* The {@code Composite} interface, along with
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* {@link CompositeContext}, defines the methods to compose a draw
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* primitive with the underlying graphics area.
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* After the {@code Composite} is set in the
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* {@link Graphics2D} context, it combines a shape, text, or an image
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* being rendered with the colors that have already been rendered
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* according to pre-defined rules. The classes
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* implementing this interface provide the rules and a method to create
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* the context for a particular operation.
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* {@code CompositeContext} is an environment used by the
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* compositing operation, which is created by the {@code Graphics2D}
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* prior to the start of the operation. {@code CompositeContext}
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* contains private information and resources needed for a compositing
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* operation. When the {@code CompositeContext} is no longer needed,
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* the {@code Graphics2D} object disposes of it in order to reclaim
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* resources allocated for the operation.
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* <p>
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* Instances of classes implementing {@code Composite} must be
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* immutable because the {@code Graphics2D} does not clone
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* these objects when they are set as an attribute with the
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* {@code setComposite} method or when the {@code Graphics2D}
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* object is cloned. This is to avoid undefined rendering behavior of
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* {@code Graphics2D}, resulting from the modification of
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* the {@code Composite} object after it has been set in the
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* {@code Graphics2D} context.
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* <p>
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* Since this interface must expose the contents of pixels on the
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* target device or image to potentially arbitrary code, the use of
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* custom objects which implement this interface when rendering directly
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* to a screen device is governed by the {@code readDisplayPixels}
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* {@link AWTPermission}. The permission check will occur when such
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* a custom object is passed to the {@code setComposite} method
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* of a {@code Graphics2D} retrieved from a {@link Component}.
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* @see AlphaComposite
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* @see CompositeContext
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* @see Graphics2D#setComposite
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*/
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public interface Composite {
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/**
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* Creates a context containing state that is used to perform
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* the compositing operation. In a multi-threaded environment,
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* several contexts can exist simultaneously for a single
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* {@code Composite} object.
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* @param srcColorModel the {@link ColorModel} of the source
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* @param dstColorModel the {@code ColorModel} of the destination
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* @param hints the hint that the context object uses to choose between
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* rendering alternatives
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* @return the {@code CompositeContext} object used to perform the
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* compositing operation.
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*/
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public CompositeContext createContext(ColorModel srcColorModel,
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ColorModel dstColorModel,
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RenderingHints hints);
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}
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