Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mobile
Path: blob/master/src/java.desktop/share/classes/javax/sound/midi/Soundbank.java
41159 views
1
/*
2
* Copyright (c) 1998, 2014, Oracle and/or its affiliates. All rights reserved.
3
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4
*
5
* This code is free software; you can redistribute it and/or modify it
6
* under the terms of the GNU General Public License version 2 only, as
7
* published by the Free Software Foundation. Oracle designates this
8
* particular file as subject to the "Classpath" exception as provided
9
* by Oracle in the LICENSE file that accompanied this code.
10
*
11
* This code is distributed in the hope that it will be useful, but WITHOUT
12
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14
* version 2 for more details (a copy is included in the LICENSE file that
15
* accompanied this code).
16
*
17
* You should have received a copy of the GNU General Public License version
18
* 2 along with this work; if not, write to the Free Software Foundation,
19
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20
*
21
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22
* or visit www.oracle.com if you need additional information or have any
23
* questions.
24
*/
25
26
package javax.sound.midi;
27
28
/**
29
* A {@code Soundbank} contains a set of {@code Instruments} that can be loaded
30
* into a {@code Synthesizer}. Note that a Java Sound {@code Soundbank} is
31
* different from a MIDI bank. MIDI permits up to 16383 banks, each containing
32
* up to 128 instruments (also sometimes called programs, patches, or timbres).
33
* However, a {@code Soundbank} can contain 16383 times 128 instruments, because
34
* the instruments within a {@code Soundbank} are indexed by both a MIDI program
35
* number and a MIDI bank number (via a {@code Patch} object). Thus, a
36
* {@code Soundbank} can be thought of as a collection of MIDI banks.
37
* <p>
38
* {@code Soundbank} includes methods that return {@code String} objects
39
* containing the sound bank's name, manufacturer, version number, and
40
* description. The precise content and format of these strings is left to the
41
* implementor.
42
* <p>
43
* Different synthesizers use a variety of synthesis techniques. A common one is
44
* wavetable synthesis, in which a segment of recorded sound is played back,
45
* often with looping and pitch change. The Downloadable Sound (DLS) format uses
46
* segments of recorded sound, as does the Headspace Engine. {@code Soundbanks}
47
* and {@code Instruments} that are based on wavetable synthesis (or other uses
48
* of stored sound recordings) should typically implement the
49
* {@code getResources()} method to provide access to these recorded segments.
50
* This is optional, however; the method can return an zero-length array if the
51
* synthesis technique doesn't use sampled sound (FM synthesis and physical
52
* modeling are examples of such techniques), or if it does but the implementor
53
* chooses not to make the samples accessible.
54
*
55
* @author David Rivas
56
* @author Kara Kytle
57
* @see Synthesizer#getDefaultSoundbank
58
* @see Synthesizer#isSoundbankSupported
59
* @see Synthesizer#loadInstruments(Soundbank, Patch[])
60
* @see Patch
61
* @see Instrument
62
* @see SoundbankResource
63
*/
64
public interface Soundbank {
65
66
/**
67
* Obtains the name of the sound bank.
68
*
69
* @return a {@code String} naming the sound bank
70
*/
71
String getName();
72
73
/**
74
* Obtains the version string for the sound bank.
75
*
76
* @return a {@code String} that indicates the sound bank's version
77
*/
78
String getVersion();
79
80
/**
81
* Obtains a {@code string} naming the company that provides the sound bank.
82
*
83
* @return the vendor string
84
*/
85
String getVendor();
86
87
/**
88
* Obtains a textual description of the sound bank, suitable for display.
89
*
90
* @return a {@code String} that describes the sound bank
91
*/
92
String getDescription();
93
94
/**
95
* Extracts a list of non-Instrument resources contained in the sound bank.
96
*
97
* @return an array of resources, excluding instruments. If the sound bank
98
* contains no resources (other than instruments), returns an array
99
* of length 0.
100
*/
101
SoundbankResource[] getResources();
102
103
/**
104
* Obtains a list of instruments contained in this sound bank.
105
*
106
* @return an array of the {@code Instruments} in this {@code SoundBank}. If
107
* the sound bank contains no instruments, returns an array of
108
* length 0.
109
* @see Synthesizer#getLoadedInstruments
110
* @see #getInstrument(Patch)
111
*/
112
Instrument[] getInstruments();
113
114
/**
115
* Obtains an {@code Instrument} from the given {@code Patch}.
116
*
117
* @param patch a {@code Patch} object specifying the bank index and
118
* program change number
119
* @return the requested instrument, or {@code null} if the sound bank
120
* doesn't contain that instrument
121
* @see #getInstruments
122
* @see Synthesizer#loadInstruments(Soundbank, Patch[])
123
*/
124
Instrument getInstrument(Patch patch);
125
}
126
127