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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mobile
Path: blob/master/src/java.desktop/share/classes/javax/sound/sampled/DataLine.java
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/*
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* Copyright (c) 1999, 2020, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package javax.sound.sampled;
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import java.util.Arrays;
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/**
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* {@code DataLine} adds media-related functionality to its superinterface,
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* {@code Line}. This functionality includes transport-control methods that
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* start, stop, drain, and flush the audio data that passes through the line. A
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* data line can also report the current position, volume, and audio format of
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* the media. Data lines are used for output of audio by means of the
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* subinterfaces {@link SourceDataLine} or {@link Clip}, which allow an
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* application program to write data. Similarly, audio input is handled by the
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* subinterface {@link TargetDataLine}, which allows data to be read.
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* <p>
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* A data line has an internal buffer in which the incoming or outgoing audio
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* data is queued. The {@link #drain()} method blocks until this internal buffer
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* becomes empty, usually because all queued data has been processed. The
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* {@link #flush()} method discards any available queued data from the internal
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* buffer.
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* <p>
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* A data line produces {@link LineEvent.Type#START START} and
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* {@link LineEvent.Type#STOP STOP} events whenever it begins or ceases active
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* presentation or capture of data. These events can be generated in response to
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* specific requests, or as a result of less direct state changes. For example,
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* if {@link #start()} is called on an inactive data line, and data is available
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* for capture or playback, a {@code START} event will be generated shortly,
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* when data playback or capture actually begins. Or, if the flow of data to an
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* active data line is constricted so that a gap occurs in the presentation of
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* data, a {@code STOP} event is generated.
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* <p>
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* Mixers often support synchronized control of multiple data lines.
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* Synchronization can be established through the {@code Mixer} interface's
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* {@link Mixer#synchronize synchronize} method. See the description of the
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* {@link Mixer Mixer} interface for a more complete description.
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*
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* @author Kara Kytle
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* @see LineEvent
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* @since 1.3
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*/
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public interface DataLine extends Line {
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/**
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* Drains queued data from the line by continuing data I/O until the data
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* line's internal buffer has been emptied. This method blocks until the
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* draining is complete. Because this is a blocking method, it should be
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* used with care. If {@code drain()} is invoked on a stopped line that has
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* data in its queue, the method will block until the line is running and
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* the data queue becomes empty. If {@code drain()} is invoked by one
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* thread, and another continues to fill the data queue, the operation will
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* not complete. This method always returns when the data line is closed.
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*
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* @see #flush()
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*/
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void drain();
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/**
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* Flushes queued data from the line. The flushed data is discarded. In some
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* cases, not all queued data can be discarded. For example, a mixer can
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* flush data from the buffer for a specific input line, but any unplayed
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* data already in the output buffer (the result of the mix) will still be
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* played. You can invoke this method after pausing a line (the normal case)
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* if you want to skip the "stale" data when you restart playback or
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* capture. (It is legal to flush a line that is not stopped, but doing so
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* on an active line is likely to cause a discontinuity in the data,
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* resulting in a perceptible click.)
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*
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* @see #stop()
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* @see #drain()
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*/
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void flush();
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/**
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* Allows a line to engage in data I/O. If invoked on a line that is already
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* running, this method does nothing. Unless the data in the buffer has been
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* flushed, the line resumes I/O starting with the first frame that was
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* unprocessed at the time the line was stopped. When audio capture or
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* playback starts, a {@link LineEvent.Type#START START} event is generated.
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*
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* @see #stop()
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* @see #isRunning()
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* @see LineEvent
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*/
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void start();
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/**
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* Stops the line. A stopped line should cease I/O activity. If the line is
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* open and running, however, it should retain the resources required to
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* resume activity. A stopped line should retain any audio data in its
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* buffer instead of discarding it, so that upon resumption the I/O can
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* continue where it left off, if possible. (This doesn't guarantee that
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* there will never be discontinuities beyond the current buffer, of course;
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* if the stopped condition continues for too long, input or output samples
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* might be dropped.) If desired, the retained data can be discarded by
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* invoking the {@code flush} method. When audio capture or playback stops,
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* a {@link LineEvent.Type#STOP STOP} event is generated.
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*
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* @see #start()
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* @see #isRunning()
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* @see #flush()
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* @see LineEvent
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*/
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void stop();
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/**
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* Indicates whether the line is running. The default is {@code false}. An
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* open line begins running when the first data is presented in response to
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* an invocation of the {@code start} method, and continues until
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* presentation ceases in response to a call to {@code stop} or because
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* playback completes.
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*
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* @return {@code true} if the line is running, otherwise {@code false}
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* @see #start()
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* @see #stop()
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*/
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boolean isRunning();
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/**
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* Indicates whether the line is engaging in active I/O (such as playback or
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* capture). When an inactive line becomes active, it sends a
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* {@link LineEvent.Type#START START} event to its listeners. Similarly,
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* when an active line becomes inactive, it sends a
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* {@link LineEvent.Type#STOP STOP} event.
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*
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* @return {@code true} if the line is actively capturing or rendering
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* sound, otherwise {@code false}
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* @see #isOpen
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* @see #addLineListener
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* @see #removeLineListener
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* @see LineEvent
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* @see LineListener
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*/
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boolean isActive();
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/**
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* Obtains the current format (encoding, sample rate, number of channels,
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* etc.) of the data line's audio data.
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* <p>
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* If the line is not open and has never been opened, it returns the default
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* format. The default format is an implementation specific audio format,
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* or, if the {@code DataLine.Info} object, which was used to retrieve this
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* {@code DataLine}, specifies at least one fully qualified audio format,
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* the last one will be used as the default format. Opening the line with a
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* specific audio format (e.g. {@link SourceDataLine#open(AudioFormat)})
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* will override the default format.
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*
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* @return current audio data format
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* @see AudioFormat
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*/
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AudioFormat getFormat();
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/**
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* Obtains the maximum number of bytes of data that will fit in the data
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* line's internal buffer. For a source data line, this is the size of the
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* buffer to which data can be written. For a target data line, it is the
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* size of the buffer from which data can be read. Note that the units used
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* are bytes, but will always correspond to an integral number of sample
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* frames of audio data.
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*
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* @return the size of the buffer, in bytes
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*/
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int getBufferSize();
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/**
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* Obtains the number of bytes of data currently available to the
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* application for processing in the data line's internal buffer. For a
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* source data line, this is the amount of data that can be written to the
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* buffer without blocking. For a target data line, this is the amount of
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* data available to be read by the application. For a clip, this value is
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* always 0 because the audio data is loaded into the buffer when the clip
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* is opened, and persists without modification until the clip is closed.
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* <p>
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* Note that the units used are bytes, but will always correspond to an
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* integral number of sample frames of audio data.
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* <p>
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* An application is guaranteed that a read or write operation of up to the
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* number of bytes returned from {@code available()} will not block;
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* however, there is no guarantee that attempts to read or write more data
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* will block.
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*
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* @return the amount of data available, in bytes
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*/
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int available();
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/**
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* Obtains the current position in the audio data, in sample frames. The
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* frame position measures the number of sample frames captured by, or
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* rendered from, the line since it was opened. This return value will wrap
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* around after 2^31 frames. It is recommended to use
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* {@code getLongFramePosition} instead.
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*
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* @return the number of frames already processed since the line was opened
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* @see #getLongFramePosition()
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*/
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int getFramePosition();
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/**
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* Obtains the current position in the audio data, in sample frames. The
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* frame position measures the number of sample frames captured by, or
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* rendered from, the line since it was opened.
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*
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* @return the number of frames already processed since the line was opened
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* @since 1.5
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*/
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long getLongFramePosition();
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/**
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* Obtains the current position in the audio data, in microseconds. The
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* microsecond position measures the time corresponding to the number of
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* sample frames captured by, or rendered from, the line since it was
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* opened. The level of precision is not guaranteed. For example, an
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* implementation might calculate the microsecond position from the current
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* frame position and the audio sample frame rate. The precision in
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* microseconds would then be limited to the number of microseconds per
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* sample frame.
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*
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* @return the number of microseconds of data processed since the line was
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* opened
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*/
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long getMicrosecondPosition();
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/**
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* Obtains the current volume level for the line. This level is a measure of
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* the signal's current amplitude, and should not be confused with the
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* current setting of a gain control. The range is from 0.0 (silence) to 1.0
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* (maximum possible amplitude for the sound waveform). The units measure
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* linear amplitude, not decibels.
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*
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* @return the current amplitude of the signal in this line, or
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* {@link AudioSystem#NOT_SPECIFIED}
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*/
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float getLevel();
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/**
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* Besides the class information inherited from its superclass,
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* {@code DataLine.Info} provides additional information specific to data
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* lines. This information includes:
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* <ul>
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* <li>the audio formats supported by the data line
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* <li>the minimum and maximum sizes of its internal buffer
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* </ul>
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* Because a {@code Line.Info} knows the class of the line its describes, a
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* {@code DataLine.Info} object can describe {@code DataLine} subinterfaces
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* such as {@link SourceDataLine}, {@link TargetDataLine}, and {@link Clip}.
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* You can query a mixer for lines of any of these types, passing an
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* appropriate instance of {@code DataLine.Info} as the argument to a method
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* such as {@link Mixer#getLine(Line.Info)}.
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*
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* @author Kara Kytle
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* @see Line.Info
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* @since 1.3
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*/
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class Info extends Line.Info {
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/**
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* The set of supported formats.
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*/
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private final AudioFormat[] formats;
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/**
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* Minimum buffer size supported by the data line, in bytes.
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*/
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private final int minBufferSize;
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/**
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* Maximum buffer size supported by the data line, in bytes.
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*/
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private final int maxBufferSize;
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/**
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* Constructs a data line's info object from the specified information,
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* which includes a set of supported audio formats and a range for the
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* buffer size. This constructor is typically used by mixer
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* implementations when returning information about a supported line.
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*
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* @param lineClass the class of the data line described by the info
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* object
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* @param formats set of formats supported
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* @param minBufferSize minimum buffer size supported by the data line,
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* in bytes
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* @param maxBufferSize maximum buffer size supported by the data line,
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* in bytes
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*/
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public Info(Class<?> lineClass, AudioFormat[] formats, int minBufferSize, int maxBufferSize) {
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super(lineClass);
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if (formats == null) {
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this.formats = new AudioFormat[0];
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} else {
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this.formats = Arrays.copyOf(formats, formats.length);
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}
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this.minBufferSize = minBufferSize;
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this.maxBufferSize = maxBufferSize;
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}
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/**
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* Constructs a data line's info object from the specified information,
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* which includes a single audio format and a desired buffer size. This
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* constructor is typically used by an application to describe a desired
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* line.
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*
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* @param lineClass the class of the data line described by the info
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* object
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* @param format desired format
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* @param bufferSize desired buffer size, in bytes
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*/
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public Info(Class<?> lineClass, AudioFormat format, int bufferSize) {
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super(lineClass);
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if (format == null) {
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this.formats = new AudioFormat[0];
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} else {
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this.formats = new AudioFormat[]{format};
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}
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this.minBufferSize = bufferSize;
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this.maxBufferSize = bufferSize;
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}
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/**
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* Constructs a data line's info object from the specified information,
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* which includes a single audio format. This constructor is typically
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* used by an application to describe a desired line.
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*
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* @param lineClass the class of the data line described by the info
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* object
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* @param format desired format
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*/
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public Info(Class<?> lineClass, AudioFormat format) {
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this(lineClass, format, AudioSystem.NOT_SPECIFIED);
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}
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/**
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* Obtains a set of audio formats supported by the data line. Note that
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* {@code isFormatSupported(AudioFormat)} might return {@code true} for
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* certain additional formats that are missing from the set returned by
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* {@code getFormats()}. The reverse is not the case:
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* {@code isFormatSupported(AudioFormat)} is guaranteed to return
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* {@code true} for all formats returned by {@code getFormats()}.
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* <p>
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* Some fields in the {@code AudioFormat} instances can be set to
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* {@link AudioSystem#NOT_SPECIFIED NOT_SPECIFIED} if that field does
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* not apply to the format, or if the format supports a wide range of
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* values for that field. For example, a multi-channel device supporting
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* up to 64 channels, could set the channel field in the
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* {@code AudioFormat} instances returned by this method to
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* {@code NOT_SPECIFIED}.
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*
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* @return a set of supported audio formats
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* @see #isFormatSupported(AudioFormat)
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*/
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public AudioFormat[] getFormats() {
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return Arrays.copyOf(formats, formats.length);
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}
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/**
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* Indicates whether this data line supports a particular audio format.
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* The default implementation of this method simply returns {@code true}
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* if the specified format matches any of the supported formats.
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*
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* @param format the audio format for which support is queried
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* @return {@code true} if the format is supported, otherwise
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* {@code false}
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* @see #getFormats
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* @see AudioFormat#matches
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*/
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public boolean isFormatSupported(AudioFormat format) {
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for (int i = 0; i < formats.length; i++) {
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if (format.matches(formats[i])) {
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return true;
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}
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}
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return false;
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}
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/**
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* Obtains the minimum buffer size supported by the data line.
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*
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* @return minimum buffer size in bytes, or
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* {@code AudioSystem.NOT_SPECIFIED}
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*/
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public int getMinBufferSize() {
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return minBufferSize;
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}
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/**
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* Obtains the maximum buffer size supported by the data line.
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*
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* @return maximum buffer size in bytes, or
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* {@code AudioSystem.NOT_SPECIFIED}
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*/
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public int getMaxBufferSize() {
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return maxBufferSize;
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}
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/**
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* Determines whether the specified info object matches this one. To
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* match, the superclass match requirements must be met. In addition,
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* this object's minimum buffer size must be at least as large as that
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* of the object specified, its maximum buffer size must be at most as
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* large as that of the object specified, and all of its formats must
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* match formats supported by the object specified.
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*
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* @param info the info object which is being compared to this one
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* @return {@code true} if this object matches the one specified,
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* otherwise {@code false}
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*/
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@Override
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public boolean matches(Line.Info info) {
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if (! (super.matches(info)) ) {
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return false;
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}
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Info dataLineInfo = (Info)info;
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// treat anything < 0 as NOT_SPECIFIED
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// demo code in old Java Sound Demo used a wrong buffer calculation
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// that would lead to arbitrary negative values
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if ((getMaxBufferSize() >= 0) && (dataLineInfo.getMaxBufferSize() >= 0)) {
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if (getMaxBufferSize() > dataLineInfo.getMaxBufferSize()) {
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return false;
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}
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}
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if ((getMinBufferSize() >= 0) && (dataLineInfo.getMinBufferSize() >= 0)) {
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if (getMinBufferSize() < dataLineInfo.getMinBufferSize()) {
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return false;
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}
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}
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AudioFormat[] localFormats = getFormats();
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if (localFormats != null) {
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for (int i = 0; i < localFormats.length; i++) {
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if (! (localFormats[i] == null) ) {
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if (! (dataLineInfo.isFormatSupported(localFormats[i])) ) {
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return false;
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}
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}
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}
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}
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return true;
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}
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/**
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* Returns a string representation of the info object.
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*
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* @return a string representation of the info object
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*/
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@Override
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public String toString() {
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String format = "";
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AudioFormat[] formats = getFormats();
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if (formats.length == 1 && formats[0] != null) {
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format = " supporting format " + formats[0];
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} else if (formats.length > 1) {
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format = " supporting " + formats.length + " audio formats";
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}
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String buffers = "";
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int min = getMinBufferSize();
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int max = getMaxBufferSize();
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if (min != AudioSystem.NOT_SPECIFIED
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&& max != AudioSystem.NOT_SPECIFIED) {
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buffers = ", and buffers of " + min + " to " + max + " bytes";
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} else if (min > 0) {
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buffers = ", and buffers of at least " + min + " bytes";
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} else if (max != AudioSystem.NOT_SPECIFIED) {
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buffers = ", and buffers of up to " + max + " bytes";
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}
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return String.format("%s%s%s", super.toString(), format, buffers);
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}
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}
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}
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