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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mobile
Path: blob/master/src/java.desktop/share/classes/sun/font/BidiUtils.java
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/*
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* Copyright (c) 2000, 2003, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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/*
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* (C) Copyright IBM Corp. 1999-2000 - All Rights Reserved
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*
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* The original version of this source code and documentation is
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* copyrighted and owned by IBM. These materials are provided
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* under terms of a License Agreement between IBM and Sun.
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* This technology is protected by multiple US and International
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* patents. This notice and attribution to IBM may not be removed.
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*/
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package sun.font;
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import java.text.Bidi;
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public final class BidiUtils {
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/**
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* Return the level of each character into the levels array starting at start.
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* This is a convenience method for clients who prefer to use an explicit levels
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* array instead of iterating over the runs.
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*
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* @param levels the array to receive the character levels
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* @param start the starting offset into the array
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* @throws IndexOutOfBoundsException if {@code start} is less than 0 or
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* {@code start + getLength()} is greater than {@code levels.length}.
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*/
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public static void getLevels(Bidi bidi, byte[] levels, int start) {
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int limit = start + bidi.getLength();
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if (start < 0 || limit > levels.length) {
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throw new IndexOutOfBoundsException("levels.length = " + levels.length +
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" start: " + start + " limit: " + limit);
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}
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int runCount = bidi.getRunCount();
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int p = start;
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for (int i = 0; i < runCount; ++i) {
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int rlimit = start + bidi.getRunLimit(i);
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byte rlevel = (byte)bidi.getRunLevel(i);
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while (p < rlimit) {
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levels[p++] = rlevel;
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}
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}
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}
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/**
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* Return an array containing the resolved bidi level of each character, in logical order.
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* @return an array containing the level of each character, in logical order.
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*/
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public static byte[] getLevels(Bidi bidi) {
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byte[] levels = new byte[bidi.getLength()];
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getLevels(bidi, levels, 0);
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return levels;
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}
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static final char NUMLEVELS = 62;
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/**
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* Given level data, compute a a visual to logical mapping.
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* The leftmost (or topmost) character is at visual index zero. The
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* logical index of the character is derived from the visual index
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* by the expression {@code li = map[vi];}.
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* @param levels the levels array
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* @return the mapping array from visual to logical
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*/
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public static int[] createVisualToLogicalMap(byte[] levels) {
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int len = levels.length;
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int[] mapping = new int[len];
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byte lowestOddLevel = (byte)(NUMLEVELS + 1);
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byte highestLevel = 0;
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// initialize mapping and levels
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for (int i = 0; i < len; i++) {
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mapping[i] = i;
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byte level = levels[i];
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if (level > highestLevel) {
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highestLevel = level;
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}
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if ((level & 0x01) != 0 && level < lowestOddLevel) {
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lowestOddLevel = level;
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}
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}
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while (highestLevel >= lowestOddLevel) {
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int i = 0;
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for (;;) {
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while (i < len && levels[i] < highestLevel) {
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i++;
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}
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int begin = i++;
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if (begin == levels.length) {
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break; // no more runs at this level
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}
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while (i < len && levels[i] >= highestLevel) {
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i++;
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}
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int end = i - 1;
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while (begin < end) {
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int temp = mapping[begin];
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mapping[begin] = mapping[end];
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mapping[end] = temp;
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++begin;
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--end;
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}
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}
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--highestLevel;
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}
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return mapping;
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}
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/**
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* Return the inverse position map. The source array must map one-to-one (each value
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* is distinct and the values run from zero to the length of the array minus one).
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* For example, if {@code values[i] = j}, then {@code inverse[j] = i}.
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* @param values the source ordering array
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* @return the inverse array
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*/
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public static int[] createInverseMap(int[] values) {
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if (values == null) {
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return null;
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}
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int[] result = new int[values.length];
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for (int i = 0; i < values.length; i++) {
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result[values[i]] = i;
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}
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return result;
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}
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/**
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* Return an array containing contiguous values from 0 to length
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* having the same ordering as the source array. If this would be
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* a canonical ltr ordering, return null. The data in values[] is NOT
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* required to be a permutation, but elements in values are required
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* to be distinct.
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* @param values an array containing the discontiguous values
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* @return the contiguous values
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*/
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public static int[] createContiguousOrder(int[] values) {
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if (values != null) {
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return computeContiguousOrder(values, 0, values.length);
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}
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return null;
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}
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/**
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* Compute a contiguous order for the range start, limit.
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*/
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private static int[] computeContiguousOrder(int[] values, int start,
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int limit) {
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int[] result = new int[limit-start];
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for (int i=0; i < result.length; i++) {
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result[i] = i + start;
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}
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// now we'll sort result[], with the following comparison:
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// result[i] lessthan result[j] iff values[result[i]] < values[result[j]]
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// selection sort for now; use more elaborate sorts if desired
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for (int i=0; i < result.length-1; i++) {
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int minIndex = i;
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int currentValue = values[result[minIndex]];
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for (int j=i; j < result.length; j++) {
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if (values[result[j]] < currentValue) {
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minIndex = j;
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currentValue = values[result[minIndex]];
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}
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}
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int temp = result[i];
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result[i] = result[minIndex];
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result[minIndex] = temp;
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}
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// shift result by start:
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if (start != 0) {
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for (int i=0; i < result.length; i++) {
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result[i] -= start;
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}
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}
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// next, check for canonical order:
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int k;
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for (k=0; k < result.length; k++) {
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if (result[k] != k) {
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break;
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}
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}
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if (k == result.length) {
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return null;
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}
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// now return inverse of result:
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return createInverseMap(result);
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}
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/**
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* Return an array containing the data in the values array from start up to limit,
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* normalized to fall within the range from 0 up to limit - start.
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* If this would be a canonical ltr ordering, return null.
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* NOTE: This method assumes that values[] is a logical to visual map
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* generated from levels[].
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* @param values the source mapping
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* @param levels the levels corresponding to the values
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* @param start the starting offset in the values and levels arrays
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* @param limit the limiting offset in the values and levels arrays
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* @return the normlized map
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*/
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public static int[] createNormalizedMap(int[] values, byte[] levels,
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int start, int limit) {
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if (values != null) {
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if (start != 0 || limit != values.length) {
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// levels optimization
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boolean copyRange, canonical;
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byte primaryLevel;
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if (levels == null) {
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primaryLevel = (byte) 0x0;
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copyRange = true;
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canonical = true;
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}
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else {
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if (levels[start] == levels[limit-1]) {
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primaryLevel = levels[start];
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canonical = (primaryLevel & (byte)0x1) == 0;
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// scan for levels below primary
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int i;
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for (i=start; i < limit; i++) {
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if (levels[i] < primaryLevel) {
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break;
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}
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if (canonical) {
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canonical = levels[i] == primaryLevel;
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}
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}
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copyRange = (i == limit);
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}
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else {
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copyRange = false;
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// these don't matter; but the compiler cares:
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primaryLevel = (byte) 0x0;
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canonical = false;
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}
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}
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if (copyRange) {
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if (canonical) {
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return null;
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}
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int[] result = new int[limit-start];
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int baseValue;
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if ((primaryLevel & (byte)0x1) != 0) {
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baseValue = values[limit-1];
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} else {
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baseValue = values[start];
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}
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if (baseValue == 0) {
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System.arraycopy(values, start, result, 0, limit-start);
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}
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else {
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for (int j=0; j < result.length; j++) {
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result[j] = values[j+start] - baseValue;
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}
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}
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return result;
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}
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else {
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return computeContiguousOrder(values, start, limit);
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}
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}
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else {
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return values;
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}
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}
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return null;
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}
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/**
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* Reorder the objects in the array into visual order based on their levels.
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* This is a utility function to use when you have a collection of objects
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* representing runs of text in logical order, each run containing text
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* at a single level. The elements in the objects array will be reordered
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* into visual order assuming each run of text has the level provided
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* by the corresponding element in the levels array.
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* @param levels an array representing the bidi level of each object
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* @param objects the array of objects to be reordered into visual order
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*/
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public static void reorderVisually(byte[] levels, Object[] objects) {
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int len = levels.length;
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byte lowestOddLevel = (byte)(NUMLEVELS + 1);
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byte highestLevel = 0;
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// initialize mapping and levels
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for (int i = 0; i < len; i++) {
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byte level = levels[i];
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if (level > highestLevel) {
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highestLevel = level;
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}
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if ((level & 0x01) != 0 && level < lowestOddLevel) {
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lowestOddLevel = level;
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}
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}
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while (highestLevel >= lowestOddLevel) {
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int i = 0;
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for (;;) {
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while (i < len && levels[i] < highestLevel) {
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i++;
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}
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int begin = i++;
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if (begin == levels.length) {
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break; // no more runs at this level
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}
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while (i < len && levels[i] >= highestLevel) {
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i++;
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}
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int end = i - 1;
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while (begin < end) {
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Object temp = objects[begin];
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objects[begin] = objects[end];
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objects[end] = temp;
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++begin;
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--end;
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}
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}
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--highestLevel;
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}
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}
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}
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