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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mobile
Path: blob/master/src/java.desktop/share/classes/sun/java2d/opengl/OGLUtilities.java
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/*
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* Copyright (c) 2005, 2015, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package sun.java2d.opengl;
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import java.awt.Graphics;
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import java.awt.GraphicsConfiguration;
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import java.awt.Rectangle;
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import sun.java2d.SunGraphics2D;
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import sun.java2d.SurfaceData;
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import sun.java2d.pipe.Region;
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/**
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* This class contains a number of static utility methods that may be
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* called (via reflection) by a third-party library, such as JOGL, in order
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* to interoperate with the OGL-based Java 2D pipeline.
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*
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* WARNING: These methods are being made available as a temporary measure
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* until we offer a more complete, public solution. Like any sun.* class,
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* this class is not an officially supported public API; it may be modified
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* at will or removed completely in a future release.
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*/
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class OGLUtilities {
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/**
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* These OGL-specific surface type constants are the same as those
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* defined in the OGLSurfaceData class and are duplicated here so that
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* clients of this API can access them more easily via reflection.
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*/
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public static final int UNDEFINED = OGLSurfaceData.UNDEFINED;
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public static final int WINDOW = OGLSurfaceData.WINDOW;
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public static final int TEXTURE = OGLSurfaceData.TEXTURE;
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public static final int FLIP_BACKBUFFER = OGLSurfaceData.FLIP_BACKBUFFER;
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public static final int FBOBJECT = OGLSurfaceData.FBOBJECT;
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private OGLUtilities() {
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}
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/**
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* Returns true if the current thread is the OGL QueueFlusher thread.
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*/
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public static boolean isQueueFlusherThread() {
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return OGLRenderQueue.isQueueFlusherThread();
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}
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/**
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* Invokes the given Runnable on the OGL QueueFlusher thread with the
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* OpenGL context corresponding to the given Graphics object made
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* current. It is legal for OpenGL code executed in the given
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* Runnable to change the current OpenGL context; it will be reset
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* once the Runnable completes. No guarantees are made as to the
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* state of the OpenGL context of the Graphics object; for
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* example, calling code must set the scissor box using the return
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* value from {@link #getOGLScissorBox} to avoid drawing
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* over other Swing components, and must typically set the OpenGL
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* viewport using the return value from {@link #getOGLViewport} to
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* make the client's OpenGL rendering appear in the correct place
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* relative to the scissor region.
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*
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* In order to avoid deadlock, it is important that the given Runnable
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* does not attempt to acquire the AWT lock, as that will be handled
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* automatically as part of the {@code rq.flushAndInvokeNow()} step.
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*
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* @param g the Graphics object for the corresponding destination surface;
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* if null, the step making a context current to the destination surface
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* will be skipped
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* @param r the action to be performed on the QFT; cannot be null
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* @return true if the operation completed successfully, or false if
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* there was any problem making a context current to the surface
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* associated with the given Graphics object
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*/
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public static boolean invokeWithOGLContextCurrent(Graphics g, Runnable r) {
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OGLRenderQueue rq = OGLRenderQueue.getInstance();
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rq.lock();
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try {
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if (g != null) {
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if (!(g instanceof SunGraphics2D)) {
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return false;
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}
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SurfaceData sData = ((SunGraphics2D)g).surfaceData;
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if (!(sData instanceof OGLSurfaceData)) {
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return false;
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}
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// make a context current to the destination surface
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OGLContext.validateContext((OGLSurfaceData)sData);
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}
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// invoke the given runnable on the QFT
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rq.flushAndInvokeNow(r);
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// invalidate the current context so that the next time we render
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// with Java 2D, the context state will be completely revalidated
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OGLContext.invalidateCurrentContext();
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} finally {
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rq.unlock();
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}
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return true;
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}
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/**
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* Invokes the given Runnable on the OGL QueueFlusher thread with the
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* "shared" OpenGL context (corresponding to the given
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* GraphicsConfiguration object) made current. This method is typically
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* used when the Runnable needs a current context to complete its
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* operation, but does not require that the context be made current to
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* a particular surface. For example, an application may call this
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* method so that the given Runnable can query the OpenGL capabilities
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* of the given GraphicsConfiguration, without making a context current
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* to a dummy surface (or similar hacky techniques).
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*
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* In order to avoid deadlock, it is important that the given Runnable
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* does not attempt to acquire the AWT lock, as that will be handled
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* automatically as part of the {@code rq.flushAndInvokeNow()} step.
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*
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* @param config the GraphicsConfiguration object whose "shared"
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* context will be made current during this operation; if this value is
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* null or if OpenGL is not enabled for the GraphicsConfiguration, this
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* method will return false
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* @param r the action to be performed on the QFT; cannot be null
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* @return true if the operation completed successfully, or false if
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* there was any problem making the shared context current
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*/
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public static boolean
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invokeWithOGLSharedContextCurrent(GraphicsConfiguration config,
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Runnable r)
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{
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if (!(config instanceof OGLGraphicsConfig)) {
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return false;
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}
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OGLRenderQueue rq = OGLRenderQueue.getInstance();
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rq.lock();
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try {
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// make the "shared" context current for the given GraphicsConfig
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OGLContext.setScratchSurface((OGLGraphicsConfig)config);
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// invoke the given runnable on the QFT
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rq.flushAndInvokeNow(r);
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// invalidate the current context so that the next time we render
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// with Java 2D, the context state will be completely revalidated
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OGLContext.invalidateCurrentContext();
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} finally {
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rq.unlock();
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}
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return true;
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}
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/**
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* Returns the Rectangle describing the OpenGL viewport on the
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* Java 2D surface associated with the given Graphics object and
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* component width and height. When a third-party library is
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* performing OpenGL rendering directly into the visible region of
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* the associated surface, this viewport helps the application
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* position the OpenGL output correctly on that surface.
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*
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* Note that the x/y values in the returned Rectangle object represent
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* the lower-left corner of the viewport region, relative to the
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* lower-left corner of the given surface.
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*
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* @param g the Graphics object for the corresponding destination surface;
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* cannot be null
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* @param componentWidth width of the component to be painted
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* @param componentHeight height of the component to be painted
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* @return a Rectangle describing the OpenGL viewport for the given
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* destination surface and component dimensions, or null if the given
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* Graphics object is invalid
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*/
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public static Rectangle getOGLViewport(Graphics g,
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int componentWidth,
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int componentHeight)
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{
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if (!(g instanceof SunGraphics2D)) {
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return null;
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}
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SunGraphics2D sg2d = (SunGraphics2D)g;
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SurfaceData sData = sg2d.surfaceData;
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// this is the upper-left origin of the region to be painted,
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// relative to the upper-left origin of the surface
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// (in Java2D coordinates)
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int x0 = sg2d.transX;
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int y0 = sg2d.transY;
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// this is the lower-left origin of the region to be painted,
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// relative to the lower-left origin of the surface
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// (in OpenGL coordinates)
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Rectangle surfaceBounds = sData.getBounds();
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int x1 = x0;
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int y1 = surfaceBounds.height - (y0 + componentHeight);
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return new Rectangle(x1, y1, componentWidth, componentHeight);
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}
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/**
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* Returns the Rectangle describing the OpenGL scissor box on the
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* Java 2D surface associated with the given Graphics object. When a
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* third-party library is performing OpenGL rendering directly
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* into the visible region of the associated surface, this scissor box
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* must be set to avoid drawing over existing rendering results.
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*
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* Note that the x/y values in the returned Rectangle object represent
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* the lower-left corner of the scissor region, relative to the
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* lower-left corner of the given surface.
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*
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* @param g the Graphics object for the corresponding destination surface;
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* cannot be null
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* @return a Rectangle describing the OpenGL scissor box for the given
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* Graphics object and corresponding destination surface, or null if the
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* given Graphics object is invalid or the clip region is non-rectangular
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*/
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public static Rectangle getOGLScissorBox(Graphics g) {
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if (!(g instanceof SunGraphics2D)) {
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return null;
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}
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SunGraphics2D sg2d = (SunGraphics2D)g;
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SurfaceData sData = sg2d.surfaceData;
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Region r = sg2d.getCompClip();
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if (!r.isRectangular()) {
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// caller probably doesn't know how to handle shape clip
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// appropriately, so just return null (Swing currently never
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// sets a shape clip, but that could change in the future)
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return null;
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}
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// this is the upper-left origin of the scissor box relative to the
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// upper-left origin of the surface (in Java 2D coordinates)
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int x0 = r.getLoX();
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int y0 = r.getLoY();
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// this is the width and height of the scissor region
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int w = r.getWidth();
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int h = r.getHeight();
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// this is the lower-left origin of the scissor box relative to the
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// lower-left origin of the surface (in OpenGL coordinates)
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Rectangle surfaceBounds = sData.getBounds();
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int x1 = x0;
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int y1 = surfaceBounds.height - (y0 + h);
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return new Rectangle(x1, y1, w, h);
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}
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/**
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* Returns an Object identifier for the Java 2D surface associated with
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* the given Graphics object. This identifier may be used to determine
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* whether the surface has changed since the last invocation of this
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* operation, and thereby whether the OpenGL state corresponding to the
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* old surface must be destroyed and recreated.
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*
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* @param g the Graphics object for the corresponding destination surface;
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* cannot be null
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* @return an identifier for the surface associated with the given
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* Graphics object, or null if the given Graphics object is invalid
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*/
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public static Object getOGLSurfaceIdentifier(Graphics g) {
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if (!(g instanceof SunGraphics2D)) {
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return null;
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}
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return ((SunGraphics2D)g).surfaceData;
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}
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/**
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* Returns one of the OGL-specific surface type constants (defined in
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* this class), which describes the surface associated with the given
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* Graphics object.
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*
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* @param g the Graphics object for the corresponding destination surface;
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* cannot be null
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* @return a constant that describes the surface associated with the
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* given Graphics object; if the given Graphics object is invalid (i.e.
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* is not associated with an OpenGL surface) this method will return
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* {@code OGLUtilities.UNDEFINED}
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*/
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public static int getOGLSurfaceType(Graphics g) {
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if (!(g instanceof SunGraphics2D)) {
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return UNDEFINED;
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}
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SurfaceData sData = ((SunGraphics2D)g).surfaceData;
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if (!(sData instanceof OGLSurfaceData)) {
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return UNDEFINED;
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}
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return ((OGLSurfaceData)sData).getType();
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}
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/**
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* Returns the OpenGL texture target constant (either GL_TEXTURE_2D
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* or GL_TEXTURE_RECTANGLE_ARB) for the surface associated with the
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* given Graphics object. This method is only useful for those surface
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* types that are backed by an OpenGL texture, namely {@code TEXTURE},
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* {@code FBOBJECT}, and (on Windows only) {@code PBUFFER}.
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*
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* @param g the Graphics object for the corresponding destination surface;
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* cannot be null
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* @return the texture target constant for the surface associated with the
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* given Graphics object; if the given Graphics object is invalid (i.e.
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* is not associated with an OpenGL surface), or the associated surface
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* is not backed by an OpenGL texture, this method will return zero.
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*/
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public static int getOGLTextureType(Graphics g) {
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if (!(g instanceof SunGraphics2D)) {
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return 0;
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}
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SurfaceData sData = ((SunGraphics2D)g).surfaceData;
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if (!(sData instanceof OGLSurfaceData)) {
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return 0;
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}
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return ((OGLSurfaceData)sData).getTextureTarget();
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}
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}
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