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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mobile
Path: blob/master/src/java.desktop/share/classes/sun/swing/plaf/synth/Paint9Painter.java
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/*
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* Copyright (c) 2004, 2013, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package sun.swing.plaf.synth;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import sun.swing.CachedPainter;
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/**
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* Paint9Painter is used for painting images for both Synth and GTK's
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* pixmap/blueprint engines.
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*
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*/
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public class Paint9Painter extends CachedPainter {
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/**
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* Enumeration for the types of painting this class can handle.
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*/
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public enum PaintType {
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/**
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* Painting type indicating the image should be centered in
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* the space provided. When used the <code>mask</code> is ignored.
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*/
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CENTER,
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/**
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* Painting type indicating the image should be tiled across the
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* specified width and height. When used the <code>mask</code> is
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* ignored.
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*/
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TILE,
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/**
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* Painting type indicating the image should be split into nine
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* regions with the top, left, bottom and right areas stretched.
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*/
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PAINT9_STRETCH,
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/**
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* Painting type indicating the image should be split into nine
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* regions with the top, left, bottom and right areas tiled.
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*/
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PAINT9_TILE
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};
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private static final Insets EMPTY_INSETS = new Insets(0, 0, 0, 0);
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public static final int PAINT_TOP_LEFT = 1;
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public static final int PAINT_TOP = 2;
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public static final int PAINT_TOP_RIGHT = 4;
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public static final int PAINT_LEFT = 8;
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public static final int PAINT_CENTER = 16;
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public static final int PAINT_RIGHT = 32;
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public static final int PAINT_BOTTOM_RIGHT = 64;
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public static final int PAINT_BOTTOM = 128;
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public static final int PAINT_BOTTOM_LEFT = 256;
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/**
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* Specifies that all regions should be painted. If this is set any
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* other regions specified will not be painted. For example
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* PAINT_ALL | PAINT_CENTER will paint all but the center.
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*/
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public static final int PAINT_ALL = 512;
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/**
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* Convenience method for testing the validity of an image.
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*
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* @param image Image to check.
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* @return true if <code>image</code> is non-null and has a positive
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* size.
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*/
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public static boolean validImage(Image image) {
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return (image != null && image.getWidth(null) > 0 &&
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image.getHeight(null) > 0);
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}
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public Paint9Painter(int cacheCount) {
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super(cacheCount);
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}
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/**
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* Paints using the algorightm specified by <code>paintType</code>.
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* NOTE that this just invokes super.paint(...) with the same
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* argument ordering as this method.
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*
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* @param c Component rendering to
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* @param g Graphics to render to
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* @param x X-coordinate
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* @param y Y-coordinate
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* @param w Width to render to
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* @param h Height to render to
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* @param source Image to render from, if <code>null</code> this method
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* will do nothing
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* @param sInsets Insets specifying the portion of the image that
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* will be stretched or tiled, if <code>null</code> empty
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* <code>Insets</code> will be used.
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* @param dInsets Destination insets specifying the portion of the image
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* will be stretched or tiled, if <code>null</code> empty
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* <code>Insets</code> will be used.
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* @param type Specifies what type of algorithm to use in painting
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* @param mask Specifies portion of image to render, if
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* <code>PAINT_ALL</code> is specified, any other regions
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* specified will not be painted, for example
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* PAINT_ALL | PAINT_CENTER paints everything but the center.
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*/
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public void paint(Component c, Graphics g, int x,
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int y, int w, int h, Image source, Insets sInsets,
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Insets dInsets,
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PaintType type, int mask) {
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if (source == null) {
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return;
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}
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super.paint(c, g, x, y, w, h, source, sInsets, dInsets, type, mask);
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}
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protected void paintToImage(Component c, Image destImage, Graphics g,
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int w, int h, Object[] args) {
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int argIndex = 0;
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while (argIndex < args.length) {
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Image image = (Image)args[argIndex++];
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Insets sInsets = (Insets)args[argIndex++];
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Insets dInsets = (Insets)args[argIndex++];
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PaintType type = (PaintType)args[argIndex++];
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int mask = (Integer)args[argIndex++];
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paint9(g, 0, 0, w, h, image, sInsets, dInsets, type, mask);
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}
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}
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protected void paint9(Graphics g, int x, int y, int w, int h,
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Image image, Insets sInsets,
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Insets dInsets, PaintType type, int componentMask) {
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if (!validImage(image)) {
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return;
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}
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if (sInsets == null) {
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sInsets = EMPTY_INSETS;
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}
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if (dInsets == null) {
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dInsets = EMPTY_INSETS;
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}
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int iw = image.getWidth(null);
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int ih = image.getHeight(null);
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if (type == PaintType.CENTER) {
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// Center the image
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g.drawImage(image, x + (w - iw) / 2,
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y + (h - ih) / 2, null);
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}
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else if (type == PaintType.TILE) {
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// Tile the image
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int lastIY = 0;
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for (int yCounter = y, maxY = y + h; yCounter < maxY;
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yCounter += (ih - lastIY), lastIY = 0) {
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int lastIX = 0;
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for (int xCounter = x, maxX = x + w; xCounter < maxX;
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xCounter += (iw - lastIX), lastIX = 0) {
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int dx2 = Math.min(maxX, xCounter + iw - lastIX);
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int dy2 = Math.min(maxY, yCounter + ih - lastIY);
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g.drawImage(image, xCounter, yCounter, dx2, dy2,
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lastIX, lastIY, lastIX + dx2 - xCounter,
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lastIY + dy2 - yCounter, null);
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}
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}
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}
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else {
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int st = sInsets.top;
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int sl = sInsets.left;
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int sb = sInsets.bottom;
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int sr = sInsets.right;
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int dt = dInsets.top;
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int dl = dInsets.left;
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int db = dInsets.bottom;
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int dr = dInsets.right;
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// Constrain the insets to the size of the image
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if (st + sb > ih) {
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db = dt = sb = st = Math.max(0, ih / 2);
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}
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if (sl + sr > iw) {
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dl = dr = sl = sr = Math.max(0, iw / 2);
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}
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// Constrain the insets to the size of the region we're painting
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// in.
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if (dt + db > h) {
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dt = db = Math.max(0, h / 2 - 1);
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}
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if (dl + dr > w) {
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dl = dr = Math.max(0, w / 2 - 1);
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}
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boolean stretch = (type == PaintType.PAINT9_STRETCH);
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if ((componentMask & PAINT_ALL) != 0) {
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componentMask = (PAINT_ALL - 1) & ~componentMask;
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}
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if ((componentMask & PAINT_LEFT) != 0) {
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drawChunk(image, g, stretch, x, y + dt, x + dl, y + h - db,
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0, st, sl, ih - sb, false);
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}
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if ((componentMask & PAINT_TOP_LEFT) != 0) {
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drawImage(image, g, x, y, x + dl, y + dt,
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0, 0, sl, st);
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}
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if ((componentMask & PAINT_TOP) != 0) {
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drawChunk(image, g, stretch, x + dl, y, x + w - dr, y + dt,
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sl, 0, iw - sr, st, true);
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}
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if ((componentMask & PAINT_TOP_RIGHT) != 0) {
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drawImage(image, g, x + w - dr, y, x + w, y + dt,
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iw - sr, 0, iw, st);
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}
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if ((componentMask & PAINT_RIGHT) != 0) {
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drawChunk(image, g, stretch,
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x + w - dr, y + dt, x + w, y + h - db,
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iw - sr, st, iw, ih - sb, false);
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}
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if ((componentMask & PAINT_BOTTOM_RIGHT) != 0) {
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drawImage(image, g, x + w - dr, y + h - db, x + w, y + h,
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iw - sr, ih - sb, iw, ih);
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}
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if ((componentMask & PAINT_BOTTOM) != 0) {
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drawChunk(image, g, stretch,
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x + dl, y + h - db, x + w - dr, y + h,
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sl, ih - sb, iw - sr, ih, true);
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}
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if ((componentMask & PAINT_BOTTOM_LEFT) != 0) {
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drawImage(image, g, x, y + h - db, x + dl, y + h,
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0, ih - sb, sl, ih);
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}
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if ((componentMask & PAINT_CENTER) != 0) {
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drawImage(image, g, x + dl, y + dt, x + w - dr, y + h - db,
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sl, st, iw - sr, ih - sb);
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}
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}
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}
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private void drawImage(Image image, Graphics g,
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int dx1, int dy1, int dx2, int dy2, int sx1,
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int sy1, int sx2, int sy2) {
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// PENDING: is this necessary, will G2D do it for me?
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if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 ||
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sy2 - sy1 <= 0) {
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// Bogus location, nothing to paint
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return;
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}
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g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null);
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}
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/**
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* Draws a portion of an image, stretched or tiled.
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*
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* @param image Image to render.
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* @param g Graphics to render to
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* @param stretch Whether the image should be stretched or timed in the
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* provided space.
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* @param dx1 X origin to draw to
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* @param dy1 Y origin to draw to
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* @param dx2 End x location to draw to
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* @param dy2 End y location to draw to
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* @param sx1 X origin to draw from
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* @param sy1 Y origin to draw from
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* @param sx2 Max x location to draw from
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* @param sy2 Max y location to draw from
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* @param xDirection Used if the image is not stretched. If true it
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* indicates the image should be tiled along the x axis.
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*/
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private void drawChunk(Image image, Graphics g, boolean stretch,
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int dx1, int dy1, int dx2, int dy2, int sx1,
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int sy1, int sx2, int sy2,
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boolean xDirection) {
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if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 ||
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sy2 - sy1 <= 0) {
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// Bogus location, nothing to paint
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return;
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}
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if (stretch) {
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g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null);
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}
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else {
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int xSize = sx2 - sx1;
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int ySize = sy2 - sy1;
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int deltaX;
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int deltaY;
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if (xDirection) {
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deltaX = xSize;
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deltaY = 0;
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}
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else {
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deltaX = 0;
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deltaY = ySize;
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}
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while (dx1 < dx2 && dy1 < dy2) {
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int newDX2 = Math.min(dx2, dx1 + xSize);
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int newDY2 = Math.min(dy2, dy1 + ySize);
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g.drawImage(image, dx1, dy1, newDX2, newDY2,
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sx1, sy1, sx1 + newDX2 - dx1,
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sy1 + newDY2 - dy1, null);
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dx1 += deltaX;
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dy1 += deltaY;
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}
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}
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}
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/**
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* Subclassed to always create a translucent image.
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*/
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protected Image createImage(Component c, int w, int h,
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GraphicsConfiguration config,
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Object[] args) {
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if (config == null) {
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return new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
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}
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return config.createCompatibleImage(w, h, Transparency.TRANSLUCENT);
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}
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}
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