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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mobile
Path: blob/master/src/java.desktop/share/native/common/java2d/opengl/OGLMaskFill.c
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/*
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* Copyright (c) 2003, 2006, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#ifndef HEADLESS
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#include "sun_java2d_opengl_OGLMaskFill.h"
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#include "OGLMaskFill.h"
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#include "OGLRenderQueue.h"
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#include "OGLVertexCache.h"
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/**
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* This implementation first copies the alpha tile into a texture and then
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* maps that texture to the destination surface. This approach appears to
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* offer the best performance despite being a two-step process.
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*
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* When the source paint is a Color, we can simply use the GL_MODULATE
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* function to multiply the current color (already premultiplied with the
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* extra alpha value from the AlphaComposite) with the alpha value from
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* the mask texture tile. In picture form, this process looks like:
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*
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* A R G B
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* primary color Pa Pr Pg Pb (modulated with...)
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* texture unit 0 Ca Ca Ca Ca
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* ---------------------------------------
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* resulting color Ra Rr Rg Rb
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*
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* where:
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* Px = current color (already premultiplied by extra alpha)
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* Cx = coverage value from mask tile
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* Rx = resulting color/alpha component
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*
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* When the source paint is not a Color, it means that we are rendering with
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* a complex paint (e.g. GradientPaint, TexturePaint). In this case, we
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* rely on the GL_ARB_multitexture extension to effectively multiply the
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* paint fragments (autogenerated on texture unit 1, see the
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* OGLPaints_Set{Gradient,Texture,etc}Paint() methods for more details)
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* with the coverage values from the mask texture tile (provided on texture
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* unit 0), all of which is multiplied with the current color value (which
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* contains the extra alpha value). In picture form:
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*
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* A R G B
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* primary color Ea Ea Ea Ea (modulated with...)
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* texture unit 0 Ca Ca Ca Ca (modulated with...)
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* texture unit 1 Pa Pr Pg Pb
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* ---------------------------------------
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* resulting color Ra Rr Rg Rb
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*
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* where:
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* Ea = extra alpha
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* Cx = coverage value from mask tile
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* Px = gradient/texture paint color (generated for each fragment)
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* Rx = resulting color/alpha component
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*
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* Here are some descriptions of the many variables used in this method:
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* x,y - upper left corner of the tile destination
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* w,h - width/height of the mask tile
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* x0 - placekeeper for the original destination x location
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* tw,th - width/height of the actual texture tile in pixels
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* sx1,sy1 - upper left corner of the mask tile source region
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* sx2,sy2 - lower left corner of the mask tile source region
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* sx,sy - "current" upper left corner of the mask tile region of interest
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*/
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void
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OGLMaskFill_MaskFill(OGLContext *oglc,
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jint x, jint y, jint w, jint h,
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jint maskoff, jint maskscan, jint masklen,
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unsigned char *pMask)
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{
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J2dTraceLn(J2D_TRACE_INFO, "OGLMaskFill_MaskFill");
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RETURN_IF_NULL(oglc);
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CHECK_PREVIOUS_OP(OGL_STATE_MASK_OP);
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J2dTraceLn4(J2D_TRACE_VERBOSE, " x=%d y=%d w=%d h=%d", x, y, w, h);
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J2dTraceLn2(J2D_TRACE_VERBOSE, " maskoff=%d maskscan=%d",
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maskoff, maskscan);
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{
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jint tw, th, x0;
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jint sx1, sy1, sx2, sy2;
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jint sx, sy, sw, sh;
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x0 = x;
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tw = OGLVC_MASK_CACHE_TILE_WIDTH;
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th = OGLVC_MASK_CACHE_TILE_HEIGHT;
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sx1 = maskoff % maskscan;
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sy1 = maskoff / maskscan;
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sx2 = sx1 + w;
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sy2 = sy1 + h;
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for (sy = sy1; sy < sy2; sy += th, y += th) {
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x = x0;
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sh = ((sy + th) > sy2) ? (sy2 - sy) : th;
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for (sx = sx1; sx < sx2; sx += tw, x += tw) {
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sw = ((sx + tw) > sx2) ? (sx2 - sx) : tw;
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OGLVertexCache_AddMaskQuad(oglc,
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sx, sy, x, y, sw, sh,
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maskscan, pMask);
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}
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}
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}
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}
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JNIEXPORT void JNICALL
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Java_sun_java2d_opengl_OGLMaskFill_maskFill
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(JNIEnv *env, jobject self,
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jint x, jint y, jint w, jint h,
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jint maskoff, jint maskscan, jint masklen,
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jbyteArray maskArray)
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{
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OGLContext *oglc = OGLRenderQueue_GetCurrentContext();
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unsigned char *mask;
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J2dTraceLn(J2D_TRACE_ERROR, "OGLMaskFill_maskFill");
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if (maskArray != NULL) {
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mask = (unsigned char *)
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(*env)->GetPrimitiveArrayCritical(env, maskArray, NULL);
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} else {
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mask = NULL;
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}
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OGLMaskFill_MaskFill(oglc,
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x, y, w, h,
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maskoff, maskscan, masklen, mask);
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// 6358147: reset current state, and ensure rendering is flushed to dest
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if (oglc != NULL) {
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RESET_PREVIOUS_OP();
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j2d_glFlush();
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}
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if (mask != NULL) {
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(*env)->ReleasePrimitiveArrayCritical(env, maskArray, mask, JNI_ABORT);
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}
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}
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#endif /* !HEADLESS */
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