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bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/crates/bevy_ecs/src/message/message_mutator.rs
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#[cfg(feature = "multi_threaded")]
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use crate::message::MessageMutParIter;
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use crate::{
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message::{Message, MessageCursor, MessageMutIterator, MessageMutIteratorWithId, Messages},
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system::{Local, ResMut, SystemParam},
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};
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/// Mutably reads messages of type `T` keeping track of which messages have already been read
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/// by each system allowing multiple systems to read the same messages. Ideal for chains of systems
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/// that all want to modify the same messages.
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///
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/// # Usage
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///
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/// [`MessageMutator`]s are usually declared as a [`SystemParam`].
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/// ```
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/// # use bevy_ecs::prelude::*;
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///
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/// #[derive(Message, Debug)]
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/// pub struct MyMessage(pub u32); // Custom message type.
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/// fn my_system(mut reader: MessageMutator<MyMessage>) {
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/// for message in reader.read() {
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/// message.0 += 1;
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/// println!("received message: {:?}", message);
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/// }
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/// }
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/// ```
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///
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/// # Concurrency
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///
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/// Multiple systems with `MessageMutator<T>` of the same message type can not run concurrently.
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/// They also can not be executed in parallel with [`MessageReader`] or [`MessageWriter`].
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///
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/// # Clearing, Reading, and Peeking
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///
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/// Messages are stored in a double buffered queue that switches each frame. This switch also clears the previous
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/// frame's messages. Messages should be read each frame otherwise they may be lost. For manual control over this
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/// behavior, see [`Messages`].
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///
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/// Most of the time systems will want to use [`MessageMutator::read()`]. This function creates an iterator over
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/// all messages that haven't been read yet by this system, marking the message as read in the process.
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///
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/// [`MessageReader`]: super::MessageReader
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/// [`MessageWriter`]: super::MessageWriter
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#[derive(SystemParam, Debug)]
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pub struct MessageMutator<'w, 's, E: Message> {
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pub(super) reader: Local<'s, MessageCursor<E>>,
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#[system_param(validation_message = "Message not initialized")]
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messages: ResMut<'w, Messages<E>>,
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}
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impl<'w, 's, E: Message> MessageMutator<'w, 's, E> {
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/// Iterates over the messages this [`MessageMutator`] has not seen yet. This updates the
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/// [`MessageMutator`]'s message counter, which means subsequent message reads will not include messages
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/// that happened before now.
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pub fn read(&mut self) -> MessageMutIterator<'_, E> {
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self.reader.read_mut(&mut self.messages)
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}
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/// Like [`read`](Self::read), except also returning the [`MessageId`](super::MessageId) of the messages.
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pub fn read_with_id(&mut self) -> MessageMutIteratorWithId<'_, E> {
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self.reader.read_mut_with_id(&mut self.messages)
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}
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/// Returns a parallel iterator over the messages this [`MessageMutator`] has not seen yet.
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/// See also [`for_each`](super::MessageParIter::for_each).
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///
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/// # Example
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// # use std::sync::atomic::{AtomicUsize, Ordering};
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///
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/// #[derive(Message)]
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/// struct MyMessage {
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/// value: usize,
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/// }
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///
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/// #[derive(Resource, Default)]
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/// struct Counter(AtomicUsize);
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///
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/// // setup
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/// let mut world = World::new();
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/// world.init_resource::<Messages<MyMessage>>();
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/// world.insert_resource(Counter::default());
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///
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/// let mut schedule = Schedule::default();
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/// schedule.add_systems(|mut messages: MessageMutator<MyMessage>, counter: Res<Counter>| {
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/// messages.par_read().for_each(|MyMessage { value }| {
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/// counter.0.fetch_add(*value, Ordering::Relaxed);
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/// });
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/// });
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/// for value in 0..100 {
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/// world.write_message(MyMessage { value });
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/// }
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/// schedule.run(&mut world);
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/// let Counter(counter) = world.remove_resource::<Counter>().unwrap();
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/// // all messages were processed
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/// assert_eq!(counter.into_inner(), 4950);
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/// ```
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#[cfg(feature = "multi_threaded")]
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pub fn par_read(&mut self) -> MessageMutParIter<'_, E> {
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self.reader.par_read_mut(&mut self.messages)
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}
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/// Determines the number of messages available to be read from this [`MessageMutator`] without consuming any.
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pub fn len(&self) -> usize {
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self.reader.len(&self.messages)
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}
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/// Returns `true` if there are no messages available to read.
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///
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/// # Example
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///
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/// The following example shows a useful pattern where some behavior is triggered if new messages are available.
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/// [`MessageMutator::clear()`] is used so the same messages don't re-trigger the behavior the next time the system runs.
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// #[derive(Message)]
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/// struct Collision;
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///
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/// fn play_collision_sound(mut messages: MessageMutator<Collision>) {
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/// if !messages.is_empty() {
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/// messages.clear();
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/// // Play a sound
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/// }
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/// }
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/// # bevy_ecs::system::assert_is_system(play_collision_sound);
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/// ```
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pub fn is_empty(&self) -> bool {
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self.reader.is_empty(&self.messages)
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}
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/// Consumes all available messages.
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///
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/// This means these messages will not appear in calls to [`MessageMutator::read()`] or
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/// [`MessageMutator::read_with_id()`] and [`MessageMutator::is_empty()`] will return `true`.
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///
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/// For usage, see [`MessageMutator::is_empty()`].
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pub fn clear(&mut self) {
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self.reader.clear(&self.messages);
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}
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}
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