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bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/crates/bevy_ecs/src/system/system.rs
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#![expect(
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clippy::module_inception,
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reason = "This instance of module inception is being discussed; see #17353."
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)]
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use bevy_utils::prelude::DebugName;
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use bitflags::bitflags;
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use core::fmt::{Debug, Display};
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use log::warn;
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use crate::{
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component::{CheckChangeTicks, Tick},
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error::BevyError,
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query::FilteredAccessSet,
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schedule::InternedSystemSet,
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system::{input::SystemInput, SystemIn},
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world::{unsafe_world_cell::UnsafeWorldCell, DeferredWorld, World},
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};
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use alloc::{boxed::Box, vec::Vec};
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use core::any::{Any, TypeId};
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use super::{IntoSystem, SystemParamValidationError};
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bitflags! {
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/// Bitflags representing system states and requirements.
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#[derive(Clone, Copy, PartialEq, Eq, Hash)]
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pub struct SystemStateFlags: u8 {
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/// Set if system cannot be sent across threads
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const NON_SEND = 1 << 0;
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/// Set if system requires exclusive World access
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const EXCLUSIVE = 1 << 1;
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/// Set if system has deferred buffers.
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const DEFERRED = 1 << 2;
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}
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}
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/// An ECS system that can be added to a [`Schedule`](crate::schedule::Schedule)
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///
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/// Systems are functions with all arguments implementing
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/// [`SystemParam`](crate::system::SystemParam).
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///
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/// Systems are added to an application using `App::add_systems(Update, my_system)`
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/// or similar methods, and will generally run once per pass of the main loop.
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///
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/// Systems are executed in parallel, in opportunistic order; data access is managed automatically.
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/// It's possible to specify explicit execution order between specific systems,
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/// see [`IntoScheduleConfigs`](crate::schedule::IntoScheduleConfigs).
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#[diagnostic::on_unimplemented(message = "`{Self}` is not a system", label = "invalid system")]
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pub trait System: Send + Sync + 'static {
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/// The system's input.
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type In: SystemInput;
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/// The system's output.
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type Out;
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/// Returns the system's name.
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fn name(&self) -> DebugName;
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/// Returns the [`TypeId`] of the underlying system type.
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#[inline]
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fn type_id(&self) -> TypeId {
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TypeId::of::<Self>()
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}
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/// Returns the [`SystemStateFlags`] of the system.
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fn flags(&self) -> SystemStateFlags;
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/// Returns true if the system is [`Send`].
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#[inline]
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fn is_send(&self) -> bool {
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!self.flags().intersects(SystemStateFlags::NON_SEND)
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}
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/// Returns true if the system must be run exclusively.
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#[inline]
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fn is_exclusive(&self) -> bool {
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self.flags().intersects(SystemStateFlags::EXCLUSIVE)
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}
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/// Returns true if system has deferred buffers.
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#[inline]
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fn has_deferred(&self) -> bool {
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self.flags().intersects(SystemStateFlags::DEFERRED)
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}
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/// Runs the system with the given input in the world. Unlike [`System::run`], this function
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/// can be called in parallel with other systems and may break Rust's aliasing rules
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/// if used incorrectly, making it unsafe to call.
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///
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/// Unlike [`System::run`], this will not apply deferred parameters, which must be independently
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/// applied by calling [`System::apply_deferred`] at later point in time.
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///
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/// # Safety
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///
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/// - The caller must ensure that [`world`](UnsafeWorldCell) has permission to access any world data
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/// registered in the access returned from [`System::initialize`]. There must be no conflicting
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/// simultaneous accesses while the system is running.
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/// - If [`System::is_exclusive`] returns `true`, then it must be valid to call
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/// [`UnsafeWorldCell::world_mut`] on `world`.
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unsafe fn run_unsafe(
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&mut self,
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input: SystemIn<'_, Self>,
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world: UnsafeWorldCell,
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) -> Result<Self::Out, RunSystemError>;
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/// Refresh the inner pointer based on the latest hot patch jump table
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#[cfg(feature = "hotpatching")]
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fn refresh_hotpatch(&mut self);
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/// Runs the system with the given input in the world.
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///
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/// For [read-only](ReadOnlySystem) systems, see [`run_readonly`], which can be called using `&World`.
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///
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/// Unlike [`System::run_unsafe`], this will apply deferred parameters *immediately*.
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///
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/// [`run_readonly`]: ReadOnlySystem::run_readonly
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fn run(
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&mut self,
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input: SystemIn<'_, Self>,
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world: &mut World,
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) -> Result<Self::Out, RunSystemError> {
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let ret = self.run_without_applying_deferred(input, world)?;
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self.apply_deferred(world);
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Ok(ret)
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}
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/// Runs the system with the given input in the world.
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///
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/// [`run_readonly`]: ReadOnlySystem::run_readonly
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fn run_without_applying_deferred(
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&mut self,
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input: SystemIn<'_, Self>,
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world: &mut World,
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) -> Result<Self::Out, RunSystemError> {
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let world_cell = world.as_unsafe_world_cell();
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// SAFETY:
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// - We have exclusive access to the entire world.
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unsafe { self.validate_param_unsafe(world_cell) }?;
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// SAFETY:
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// - We have exclusive access to the entire world.
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unsafe { self.run_unsafe(input, world_cell) }
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}
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/// Applies any [`Deferred`](crate::system::Deferred) system parameters (or other system buffers) of this system to the world.
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///
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/// This is where [`Commands`](crate::system::Commands) get applied.
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fn apply_deferred(&mut self, world: &mut World);
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/// Enqueues any [`Deferred`](crate::system::Deferred) system parameters (or other system buffers)
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/// of this system into the world's command buffer.
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fn queue_deferred(&mut self, world: DeferredWorld);
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/// Validates that all parameters can be acquired and that system can run without panic.
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/// Built-in executors use this to prevent invalid systems from running.
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///
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/// However calling and respecting [`System::validate_param_unsafe`] or its safe variant
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/// is not a strict requirement, both [`System::run`] and [`System::run_unsafe`]
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/// should provide their own safety mechanism to prevent undefined behavior.
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///
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/// This method has to be called directly before [`System::run_unsafe`] with no other (relevant)
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/// world mutations in between. Otherwise, while it won't lead to any undefined behavior,
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/// the validity of the param may change.
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///
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/// # Safety
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///
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/// - The caller must ensure that [`world`](UnsafeWorldCell) has permission to access any world data
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/// registered in the access returned from [`System::initialize`]. There must be no conflicting
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/// simultaneous accesses while the system is running.
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unsafe fn validate_param_unsafe(
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&mut self,
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world: UnsafeWorldCell,
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) -> Result<(), SystemParamValidationError>;
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/// Safe version of [`System::validate_param_unsafe`].
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/// that runs on exclusive, single-threaded `world` pointer.
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fn validate_param(&mut self, world: &World) -> Result<(), SystemParamValidationError> {
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let world_cell = world.as_unsafe_world_cell_readonly();
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// SAFETY:
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// - We have exclusive access to the entire world.
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unsafe { self.validate_param_unsafe(world_cell) }
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}
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/// Initialize the system.
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///
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/// Returns a [`FilteredAccessSet`] with the access required to run the system.
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fn initialize(&mut self, _world: &mut World) -> FilteredAccessSet;
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185
/// Checks any [`Tick`]s stored on this system and wraps their value if they get too old.
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///
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/// This method must be called periodically to ensure that change detection behaves correctly.
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/// When using bevy's default configuration, this will be called for you as needed.
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fn check_change_tick(&mut self, check: CheckChangeTicks);
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/// Returns the system's default [system sets](crate::schedule::SystemSet).
192
///
193
/// Each system will create a default system set that contains the system.
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fn default_system_sets(&self) -> Vec<InternedSystemSet> {
195
Vec::new()
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}
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/// Gets the tick indicating the last time this system ran.
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fn get_last_run(&self) -> Tick;
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/// Overwrites the tick indicating the last time this system ran.
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///
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/// # Warning
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/// This is a complex and error-prone operation, that can have unexpected consequences on any system relying on this code.
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/// However, it can be an essential escape hatch when, for example,
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/// you are trying to synchronize representations using change detection and need to avoid infinite recursion.
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fn set_last_run(&mut self, last_run: Tick);
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}
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/// [`System`] types that do not modify the [`World`] when run.
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/// This is implemented for any systems whose parameters all implement [`ReadOnlySystemParam`].
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///
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/// Note that systems which perform [deferred](System::apply_deferred) mutations (such as with [`Commands`])
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/// may implement this trait.
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///
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/// [`ReadOnlySystemParam`]: crate::system::ReadOnlySystemParam
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/// [`Commands`]: crate::system::Commands
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///
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/// # Safety
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///
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/// This must only be implemented for system types which do not mutate the `World`
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/// when [`System::run_unsafe`] is called.
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#[diagnostic::on_unimplemented(
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message = "`{Self}` is not a read-only system",
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label = "invalid read-only system"
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)]
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pub unsafe trait ReadOnlySystem: System {
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/// Runs this system with the given input in the world.
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///
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/// Unlike [`System::run`], this can be called with a shared reference to the world,
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/// since this system is known not to modify the world.
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fn run_readonly(
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&mut self,
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input: SystemIn<'_, Self>,
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world: &World,
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) -> Result<Self::Out, RunSystemError> {
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let world = world.as_unsafe_world_cell_readonly();
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// SAFETY:
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// - We have read-only access to the entire world.
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unsafe { self.validate_param_unsafe(world) }?;
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// SAFETY:
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// - We have read-only access to the entire world.
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unsafe { self.run_unsafe(input, world) }
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}
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}
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/// A convenience type alias for a boxed [`System`] trait object.
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pub type BoxedSystem<In = (), Out = ()> = Box<dyn System<In = In, Out = Out>>;
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/// A convenience type alias for a boxed [`ReadOnlySystem`] trait object.
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pub type BoxedReadOnlySystem<In = (), Out = ()> = Box<dyn ReadOnlySystem<In = In, Out = Out>>;
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pub(crate) fn check_system_change_tick(
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last_run: &mut Tick,
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check: CheckChangeTicks,
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system_name: DebugName,
257
) {
258
if last_run.check_tick(check) {
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let age = check.present_tick().relative_to(*last_run).get();
260
warn!(
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"System '{system_name}' has not run for {age} ticks. \
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Changes older than {} ticks will not be detected.",
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Tick::MAX.get() - 1,
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);
265
}
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}
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impl<In, Out> Debug for dyn System<In = In, Out = Out>
269
where
270
In: SystemInput + 'static,
271
Out: 'static,
272
{
273
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
274
f.debug_struct("System")
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.field("name", &self.name())
276
.field("is_exclusive", &self.is_exclusive())
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.field("is_send", &self.is_send())
278
.finish_non_exhaustive()
279
}
280
}
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282
/// Trait used to run a system immediately on a [`World`].
283
///
284
/// # Warning
285
/// This function is not an efficient method of running systems and it's meant to be used as a utility
286
/// for testing and/or diagnostics.
287
///
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/// Systems called through [`run_system_once`](RunSystemOnce::run_system_once) do not hold onto any state,
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/// as they are created and destroyed every time [`run_system_once`](RunSystemOnce::run_system_once) is called.
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/// Practically, this means that [`Local`](crate::system::Local) variables are
291
/// reset on every run and change detection does not work.
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
295
/// # use bevy_ecs::system::RunSystemOnce;
296
/// #[derive(Resource, Default)]
297
/// struct Counter(u8);
298
///
299
/// fn increment(mut counter: Local<Counter>) {
300
/// counter.0 += 1;
301
/// println!("{}", counter.0);
302
/// }
303
///
304
/// let mut world = World::default();
305
/// world.run_system_once(increment); // prints 1
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/// world.run_system_once(increment); // still prints 1
307
/// ```
308
///
309
/// If you do need systems to hold onto state between runs, use [`World::run_system_cached`](World::run_system_cached)
310
/// or [`World::run_system`](World::run_system).
311
///
312
/// # Usage
313
/// Typically, to test a system, or to extract specific diagnostics information from a world,
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/// you'd need a [`Schedule`](crate::schedule::Schedule) to run the system. This can create redundant boilerplate code
315
/// when writing tests or trying to quickly iterate on debug specific systems.
316
///
317
/// For these situations, this function can be useful because it allows you to execute a system
318
/// immediately with some custom input and retrieve its output without requiring the necessary boilerplate.
319
///
320
/// # Examples
321
///
322
/// ## Immediate Command Execution
323
///
324
/// This usage is helpful when trying to test systems or functions that operate on [`Commands`](crate::system::Commands):
325
/// ```
326
/// # use bevy_ecs::prelude::*;
327
/// # use bevy_ecs::system::RunSystemOnce;
328
/// let mut world = World::default();
329
/// let entity = world.run_system_once(|mut commands: Commands| {
330
/// commands.spawn_empty().id()
331
/// }).unwrap();
332
/// # assert!(world.get_entity(entity).is_ok());
333
/// ```
334
///
335
/// ## Immediate Queries
336
///
337
/// This usage is helpful when trying to run an arbitrary query on a world for testing or debugging purposes:
338
/// ```
339
/// # use bevy_ecs::prelude::*;
340
/// # use bevy_ecs::system::RunSystemOnce;
341
///
342
/// #[derive(Component)]
343
/// struct T(usize);
344
///
345
/// let mut world = World::default();
346
/// world.spawn(T(0));
347
/// world.spawn(T(1));
348
/// world.spawn(T(1));
349
/// let count = world.run_system_once(|query: Query<&T>| {
350
/// query.iter().filter(|t| t.0 == 1).count()
351
/// }).unwrap();
352
///
353
/// # assert_eq!(count, 2);
354
/// ```
355
///
356
/// Note that instead of closures you can also pass in regular functions as systems:
357
///
358
/// ```
359
/// # use bevy_ecs::prelude::*;
360
/// # use bevy_ecs::system::RunSystemOnce;
361
///
362
/// #[derive(Component)]
363
/// struct T(usize);
364
///
365
/// fn count(query: Query<&T>) -> usize {
366
/// query.iter().filter(|t| t.0 == 1).count()
367
/// }
368
///
369
/// let mut world = World::default();
370
/// world.spawn(T(0));
371
/// world.spawn(T(1));
372
/// world.spawn(T(1));
373
/// let count = world.run_system_once(count).unwrap();
374
///
375
/// # assert_eq!(count, 2);
376
/// ```
377
pub trait RunSystemOnce: Sized {
378
/// Tries to run a system and apply its deferred parameters.
379
fn run_system_once<T, Out, Marker>(self, system: T) -> Result<Out, RunSystemError>
380
where
381
T: IntoSystem<(), Out, Marker>,
382
{
383
self.run_system_once_with(system, ())
384
}
385
386
/// Tries to run a system with given input and apply deferred parameters.
387
fn run_system_once_with<T, In, Out, Marker>(
388
self,
389
system: T,
390
input: SystemIn<'_, T::System>,
391
) -> Result<Out, RunSystemError>
392
where
393
T: IntoSystem<In, Out, Marker>,
394
In: SystemInput;
395
}
396
397
impl RunSystemOnce for &mut World {
398
fn run_system_once_with<T, In, Out, Marker>(
399
self,
400
system: T,
401
input: SystemIn<'_, T::System>,
402
) -> Result<Out, RunSystemError>
403
where
404
T: IntoSystem<In, Out, Marker>,
405
In: SystemInput,
406
{
407
let mut system: T::System = IntoSystem::into_system(system);
408
system.initialize(self);
409
system.run(input, self)
410
}
411
}
412
413
/// Running system failed.
414
#[derive(Debug)]
415
pub enum RunSystemError {
416
/// System could not be run due to parameters that failed validation.
417
/// This is not considered an error.
418
Skipped(SystemParamValidationError),
419
/// System returned an error or failed required parameter validation.
420
Failed(BevyError),
421
}
422
423
impl Display for RunSystemError {
424
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
425
match self {
426
Self::Skipped(err) => write!(
427
f,
428
"System did not run due to failed parameter validation: {err}"
429
),
430
Self::Failed(err) => write!(f, "{err}"),
431
}
432
}
433
}
434
435
impl<E: Any> From<E> for RunSystemError
436
where
437
BevyError: From<E>,
438
{
439
fn from(mut value: E) -> Self {
440
// Specialize the impl so that a skipped `SystemParamValidationError`
441
// is converted to `Skipped` instead of `Failed`.
442
// Note that the `downcast_mut` check is based on the static type,
443
// and can be optimized out after monomorphization.
444
let any: &mut dyn Any = &mut value;
445
if let Some(err) = any.downcast_mut::<SystemParamValidationError>() {
446
if err.skipped {
447
return Self::Skipped(core::mem::replace(err, SystemParamValidationError::EMPTY));
448
}
449
}
450
Self::Failed(From::from(value))
451
}
452
}
453
454
#[cfg(test)]
455
mod tests {
456
use super::*;
457
use crate::prelude::*;
458
use alloc::string::ToString;
459
460
#[test]
461
fn run_system_once() {
462
struct T(usize);
463
464
impl Resource for T {}
465
466
fn system(In(n): In<usize>, mut commands: Commands) -> usize {
467
commands.insert_resource(T(n));
468
n + 1
469
}
470
471
let mut world = World::default();
472
let n = world.run_system_once_with(system, 1).unwrap();
473
assert_eq!(n, 2);
474
assert_eq!(world.resource::<T>().0, 1);
475
}
476
477
#[derive(Resource, Default, PartialEq, Debug)]
478
struct Counter(u8);
479
480
fn count_up(mut counter: ResMut<Counter>) {
481
counter.0 += 1;
482
}
483
484
#[test]
485
fn run_two_systems() {
486
let mut world = World::new();
487
world.init_resource::<Counter>();
488
assert_eq!(*world.resource::<Counter>(), Counter(0));
489
world.run_system_once(count_up).unwrap();
490
assert_eq!(*world.resource::<Counter>(), Counter(1));
491
world.run_system_once(count_up).unwrap();
492
assert_eq!(*world.resource::<Counter>(), Counter(2));
493
}
494
495
#[derive(Component)]
496
struct A;
497
498
fn spawn_entity(mut commands: Commands) {
499
commands.spawn(A);
500
}
501
502
#[test]
503
fn command_processing() {
504
let mut world = World::new();
505
assert_eq!(world.query::<&A>().query(&world).count(), 0);
506
world.run_system_once(spawn_entity).unwrap();
507
assert_eq!(world.query::<&A>().query(&world).count(), 1);
508
}
509
510
#[test]
511
fn non_send_resources() {
512
fn non_send_count_down(mut ns: NonSendMut<Counter>) {
513
ns.0 -= 1;
514
}
515
516
let mut world = World::new();
517
world.insert_non_send_resource(Counter(10));
518
assert_eq!(*world.non_send_resource::<Counter>(), Counter(10));
519
world.run_system_once(non_send_count_down).unwrap();
520
assert_eq!(*world.non_send_resource::<Counter>(), Counter(9));
521
}
522
523
#[test]
524
fn run_system_once_invalid_params() {
525
struct T;
526
impl Resource for T {}
527
fn system(_: Res<T>) {}
528
529
let mut world = World::default();
530
// This fails because `T` has not been added to the world yet.
531
let result = world.run_system_once(system);
532
533
assert!(matches!(result, Err(RunSystemError::Failed { .. })));
534
535
let expected = "Resource does not exist";
536
let actual = result.unwrap_err().to_string();
537
538
assert!(
539
actual.contains(expected),
540
"Expected error message to contain `{}` but got `{}`",
541
expected,
542
actual
543
);
544
}
545
}
546
547