Path: blob/main/crates/bevy_sprite_render/src/mesh2d/mesh2d_vertex_output.wgsl
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#define_import_path bevy_sprite::mesh2d_vertex_output struct VertexOutput { // this is `clip position` when the struct is used as a vertex stage output // and `frag coord` when used as a fragment stage input @builtin(position) position: vec4<f32>, @location(0) world_position: vec4<f32>, @location(1) world_normal: vec3<f32>, @location(2) uv: vec2<f32>, #ifdef VERTEX_TANGENTS @location(3) world_tangent: vec4<f32>, #endif #ifdef VERTEX_COLORS @location(4) color: vec4<f32>, #endif }