Path: blob/main/crates/bevy_sprite_render/src/mesh2d/wireframe2d.wgsl
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#import bevy_sprite::mesh2d_vertex_output::VertexOutput struct PushConstants { color: vec4<f32> } var<push_constant> push_constants: PushConstants; @fragment fn fragment(in: VertexOutput) -> @location(0) vec4<f32> { return push_constants.color; }