use bevy::{
input::{
gestures::*,
mouse::{MouseButtonInput, MouseMotion, MouseWheel},
},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, print_mouse_events_system)
.run();
}
fn print_mouse_events_system(
mut mouse_button_input_reader: MessageReader<MouseButtonInput>,
mut mouse_motion_reader: MessageReader<MouseMotion>,
mut cursor_moved_reader: MessageReader<CursorMoved>,
mut mouse_wheel_reader: MessageReader<MouseWheel>,
mut pinch_gesture_reader: MessageReader<PinchGesture>,
mut rotation_gesture_reader: MessageReader<RotationGesture>,
mut double_tap_gesture_reader: MessageReader<DoubleTapGesture>,
) {
for mouse_button_input in mouse_button_input_reader.read() {
info!("{:?}", mouse_button_input);
}
for mouse_motion in mouse_motion_reader.read() {
info!("{:?}", mouse_motion);
}
for cursor_moved in cursor_moved_reader.read() {
info!("{:?}", cursor_moved);
}
for mouse_wheel in mouse_wheel_reader.read() {
info!("{:?}", mouse_wheel);
}
for pinch_gesture in pinch_gesture_reader.read() {
info!("{:?}", pinch_gesture);
}
for rotation_gesture in rotation_gesture_reader.read() {
info!("{:?}", rotation_gesture);
}
for double_tap_gesture in double_tap_gesture_reader.read() {
info!("{:?}", double_tap_gesture);
}
}