use bevy::{input::touch::*, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, touch_event_system)
.run();
}
fn touch_event_system(mut touch_inputs: MessageReader<TouchInput>) {
for touch_input in touch_inputs.read() {
info!("{:?}", touch_input);
}
}