Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/examples/stress_tests/many_gizmos.rs
6849 views
1
//! Test rendering of many gizmos.
2
3
use std::f32::consts::TAU;
4
5
use bevy::{
6
diagnostic::{Diagnostic, DiagnosticsStore, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
7
prelude::*,
8
window::{PresentMode, WindowResolution},
9
winit::WinitSettings,
10
};
11
12
const SYSTEM_COUNT: u32 = 10;
13
14
fn main() {
15
let mut app = App::new();
16
app.add_plugins((
17
DefaultPlugins.set(WindowPlugin {
18
primary_window: Some(Window {
19
title: "Many Debug Lines".to_string(),
20
present_mode: PresentMode::AutoNoVsync,
21
resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0),
22
..default()
23
}),
24
..default()
25
}),
26
FrameTimeDiagnosticsPlugin::default(),
27
LogDiagnosticsPlugin::default(),
28
))
29
.insert_resource(WinitSettings::continuous())
30
.insert_resource(Config {
31
line_count: 50_000,
32
fancy: false,
33
})
34
.add_systems(Startup, setup)
35
.add_systems(Update, (input, ui_system));
36
37
for _ in 0..SYSTEM_COUNT {
38
app.add_systems(Update, system);
39
}
40
41
app.run();
42
}
43
44
#[derive(Resource, Debug)]
45
struct Config {
46
line_count: u32,
47
fancy: bool,
48
}
49
50
fn input(mut config: ResMut<Config>, input: Res<ButtonInput<KeyCode>>) {
51
if input.just_pressed(KeyCode::ArrowUp) {
52
config.line_count += 10_000;
53
}
54
if input.just_pressed(KeyCode::ArrowDown) {
55
config.line_count = config.line_count.saturating_sub(10_000);
56
}
57
if input.just_pressed(KeyCode::Space) {
58
config.fancy = !config.fancy;
59
}
60
}
61
62
fn system(config: Res<Config>, time: Res<Time>, mut draw: Gizmos) {
63
if !config.fancy {
64
for _ in 0..(config.line_count / SYSTEM_COUNT) {
65
draw.line(Vec3::NEG_Y, Vec3::Y, Color::BLACK);
66
}
67
} else {
68
for i in 0..(config.line_count / SYSTEM_COUNT) {
69
let angle = i as f32 / (config.line_count / SYSTEM_COUNT) as f32 * TAU;
70
71
let vector = Vec2::from(ops::sin_cos(angle)).extend(ops::sin(time.elapsed_secs()));
72
let start_color = LinearRgba::rgb(vector.x, vector.z, 0.5);
73
let end_color = LinearRgba::rgb(-vector.z, -vector.y, 0.5);
74
75
draw.line_gradient(vector, -vector, start_color, end_color);
76
}
77
}
78
}
79
80
fn setup(mut commands: Commands) {
81
warn!(include_str!("warning_string.txt"));
82
83
commands.spawn((
84
Camera3d::default(),
85
Transform::from_xyz(3., 1., 5.).looking_at(Vec3::ZERO, Vec3::Y),
86
));
87
88
commands.spawn((
89
Text::default(),
90
Node {
91
position_type: PositionType::Absolute,
92
top: px(12),
93
left: px(12),
94
..default()
95
},
96
));
97
}
98
99
fn ui_system(mut text: Single<&mut Text>, config: Res<Config>, diag: Res<DiagnosticsStore>) {
100
let Some(fps) = diag
101
.get(&FrameTimeDiagnosticsPlugin::FPS)
102
.and_then(Diagnostic::smoothed)
103
else {
104
return;
105
};
106
107
text.0 = format!(
108
"Line count: {}\n\
109
FPS: {:.0}\n\n\
110
Controls:\n\
111
Up/Down: Raise or lower the line count.\n\
112
Spacebar: Toggle fancy mode.",
113
config.line_count, fps,
114
);
115
}
116
117