Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/core/debugger/script_debugger.cpp
10277 views
1
/**************************************************************************/
2
/* script_debugger.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "script_debugger.h"
32
33
#include "core/debugger/engine_debugger.h"
34
35
thread_local Vector<ScriptDebugger::StackInfo> ScriptDebugger::error_stack_info;
36
37
void ScriptDebugger::set_lines_left(int p_left) {
38
lines_left = p_left;
39
}
40
41
void ScriptDebugger::set_depth(int p_depth) {
42
depth = p_depth;
43
}
44
45
void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
46
if (!breakpoints.has(p_line)) {
47
breakpoints[p_line] = HashSet<StringName>();
48
}
49
breakpoints[p_line].insert(p_source);
50
}
51
52
void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) {
53
if (!breakpoints.has(p_line)) {
54
return;
55
}
56
57
breakpoints[p_line].erase(p_source);
58
if (breakpoints[p_line].is_empty()) {
59
breakpoints.erase(p_line);
60
}
61
}
62
63
String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
64
return p_source;
65
}
66
67
void ScriptDebugger::clear_breakpoints() {
68
breakpoints.clear();
69
}
70
71
void ScriptDebugger::set_skip_breakpoints(bool p_skip_breakpoints) {
72
skip_breakpoints = p_skip_breakpoints;
73
}
74
75
bool ScriptDebugger::is_skipping_breakpoints() {
76
return skip_breakpoints;
77
}
78
79
void ScriptDebugger::set_ignore_error_breaks(bool p_ignore) {
80
ignore_error_breaks = p_ignore;
81
}
82
83
bool ScriptDebugger::is_ignoring_error_breaks() {
84
return ignore_error_breaks;
85
}
86
87
void ScriptDebugger::debug(ScriptLanguage *p_lang, bool p_can_continue, bool p_is_error_breakpoint) {
88
ScriptLanguage *prev = break_lang;
89
break_lang = p_lang;
90
EngineDebugger::get_singleton()->debug(p_can_continue, p_is_error_breakpoint);
91
break_lang = prev;
92
}
93
94
void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) {
95
// Store stack info, this is ugly, but allows us to separate EngineDebugger and ScriptDebugger. There might be a better way.
96
error_stack_info.append_array(p_stack_info);
97
EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_editor_notify, p_type);
98
error_stack_info.clear(); // Clear because this is thread local
99
}
100
101
Vector<ScriptLanguage::StackInfo> ScriptDebugger::get_error_stack_info() const {
102
return error_stack_info;
103
}
104
105
ScriptLanguage *ScriptDebugger::get_break_language() const {
106
return break_lang;
107
}
108
109