/**************************************************************************/1/* script_debugger.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/object/script_language.h"33#include "core/string/string_name.h"34#include "core/templates/hash_set.h"35#include "core/templates/vector.h"3637class ScriptDebugger {38typedef ScriptLanguage::StackInfo StackInfo;3940bool skip_breakpoints = false;41bool ignore_error_breaks = false;4243HashMap<int, HashSet<StringName>> breakpoints;4445static inline thread_local int lines_left = -1;46static inline thread_local int depth = -1;47static inline thread_local ScriptLanguage *break_lang = nullptr;48static thread_local Vector<StackInfo> error_stack_info;4950public:51void set_lines_left(int p_left);52_ALWAYS_INLINE_ int get_lines_left() const {53return lines_left;54}5556void set_depth(int p_depth);57_ALWAYS_INLINE_ int get_depth() const {58return depth;59}6061String breakpoint_find_source(const String &p_source) const;62void set_break_language(ScriptLanguage *p_lang) { break_lang = p_lang; }63ScriptLanguage *get_break_language() { return break_lang; }64void set_skip_breakpoints(bool p_skip_breakpoints);65bool is_skipping_breakpoints();66void set_ignore_error_breaks(bool p_ignore);67bool is_ignoring_error_breaks();68void insert_breakpoint(int p_line, const StringName &p_source);69void remove_breakpoint(int p_line, const StringName &p_source);70_ALWAYS_INLINE_ bool is_breakpoint(int p_line, const StringName &p_source) const {71if (likely(!breakpoints.has(p_line))) {72return false;73}74return breakpoints[p_line].has(p_source);75}76void clear_breakpoints();77const HashMap<int, HashSet<StringName>> &get_breakpoints() const { return breakpoints; }7879void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);80ScriptLanguage *get_break_language() const;8182void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info);83Vector<StackInfo> get_error_stack_info() const;84ScriptDebugger() {}85};868788