Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/core/extension/godot_instance.cpp
12197 views
1
/**************************************************************************/
2
/* godot_instance.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "godot_instance.h"
32
33
#include "core/extension/gdextension_manager.h"
34
#include "core/os/main_loop.h"
35
#include "main/main.h"
36
#include "servers/display/display_server.h"
37
38
void GodotInstance::_bind_methods() {
39
ClassDB::bind_method(D_METHOD("start"), &GodotInstance::start);
40
ClassDB::bind_method(D_METHOD("is_started"), &GodotInstance::is_started);
41
ClassDB::bind_method(D_METHOD("iteration"), &GodotInstance::iteration);
42
ClassDB::bind_method(D_METHOD("focus_in"), &GodotInstance::focus_in);
43
ClassDB::bind_method(D_METHOD("focus_out"), &GodotInstance::focus_out);
44
ClassDB::bind_method(D_METHOD("pause"), &GodotInstance::pause);
45
ClassDB::bind_method(D_METHOD("resume"), &GodotInstance::resume);
46
}
47
48
GodotInstance::GodotInstance() {
49
}
50
51
GodotInstance::~GodotInstance() {
52
}
53
54
bool GodotInstance::initialize(GDExtensionInitializationFunction p_init_func) {
55
print_verbose("Godot Instance initialization");
56
GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
57
GDExtensionConstPtr<const GDExtensionInitializationFunction> ptr((const GDExtensionInitializationFunction *)&p_init_func);
58
GDExtensionManager::LoadStatus status = gdextension_manager->load_extension_from_function("libgodot://main", ptr);
59
return status == GDExtensionManager::LoadStatus::LOAD_STATUS_OK;
60
}
61
62
bool GodotInstance::start() {
63
print_verbose("GodotInstance::start()");
64
Error err = Main::setup2();
65
if (err != OK) {
66
return false;
67
}
68
started = Main::start() == EXIT_SUCCESS;
69
if (started) {
70
OS::get_singleton()->get_main_loop()->initialize();
71
}
72
return started;
73
}
74
75
bool GodotInstance::is_started() {
76
return started;
77
}
78
79
bool GodotInstance::iteration() {
80
DisplayServer::get_singleton()->process_events();
81
return Main::iteration();
82
}
83
84
void GodotInstance::stop() {
85
print_verbose("GodotInstance::stop()");
86
if (started) {
87
OS::get_singleton()->get_main_loop()->finalize();
88
}
89
started = false;
90
}
91
92
void GodotInstance::focus_out() {
93
print_verbose("GodotInstance::focus_out()");
94
if (started) {
95
if (OS::get_singleton()->get_main_loop()) {
96
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
97
}
98
}
99
}
100
101
void GodotInstance::focus_in() {
102
print_verbose("GodotInstance::focus_in()");
103
if (started) {
104
if (OS::get_singleton()->get_main_loop()) {
105
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
106
}
107
}
108
}
109
110
void GodotInstance::pause() {
111
print_verbose("GodotInstance::pause()");
112
if (started) {
113
if (OS::get_singleton()->get_main_loop()) {
114
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
115
}
116
}
117
}
118
119
void GodotInstance::resume() {
120
print_verbose("GodotInstance::resume()");
121
if (started) {
122
if (OS::get_singleton()->get_main_loop()) {
123
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
124
}
125
}
126
}
127
128