/**************************************************************************/1/* plural_rules.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/object/ref_counted.h"33#include "core/templates/lru.h"3435class Expression;3637class PluralRules : public Object {38GDSOFTCLASS(PluralRules, Object);3940mutable LRUCache<int, int> cache;4142// These two fields are initialized in the constructor.43const int nplurals;44const String plural;4546// Cache temporary variables related to `evaluate()` to make it faster.47class EQNode : public RefCounted {48GDSOFTCLASS(EQNode, RefCounted);4950public:51String regex;52Ref<EQNode> left;53Ref<EQNode> right;54};55Ref<EQNode> equi_tests;56Ref<Expression> expr;5758int _find_unquoted(const String &p_src, char32_t p_chr) const;59int _eq_test(const Array &p_input_val, const Ref<EQNode> &p_node, const Variant &p_result) const;60void _cache_plural_tests(const String &p_plural_rule, Ref<EQNode> &p_node);6162PluralRules(int p_nplurals, const String &p_plural);6364public:65int evaluate(int p_n) const;6667int get_nplurals() const { return nplurals; }68String get_plural() const { return plural; }6970static PluralRules *parse(const String &p_rules);71};727374