Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/core/templates/hashfuncs.cpp
12197 views
1
/**************************************************************************/
2
/* hashfuncs.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "hashfuncs.h"
32
33
uint32_t hash_murmur3_one_float(float p_in, uint32_t p_seed) {
34
union {
35
float f;
36
uint32_t i;
37
} u;
38
39
// Normalize +/- 0.0 and NaN values so they hash the same.
40
if (p_in == 0.0f) {
41
u.f = 0.0;
42
} else if (Math::is_nan(p_in)) {
43
u.f = Math::NaN;
44
} else {
45
u.f = p_in;
46
}
47
48
return hash_murmur3_one_32(u.i, p_seed);
49
}
50
51
uint32_t hash_murmur3_one_double(double p_in, uint32_t p_seed) {
52
union {
53
double d;
54
uint64_t i;
55
} u;
56
57
// Normalize +/- 0.0 and NaN values so they hash the same.
58
if (p_in == 0.0f) {
59
u.d = 0.0;
60
} else if (Math::is_nan(p_in)) {
61
u.d = Math::NaN;
62
} else {
63
u.d = p_in;
64
}
65
66
return hash_murmur3_one_64(u.i, p_seed);
67
}
68
69
uint32_t hash_murmur3_buffer(const void *key, int length, const uint32_t seed) {
70
// Although not required, this is a random prime number.
71
const uint8_t *data = (const uint8_t *)key;
72
const int nblocks = length / 4;
73
74
uint32_t h1 = seed;
75
76
const uint32_t c1 = 0xcc9e2d51;
77
const uint32_t c2 = 0x1b873593;
78
79
const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4);
80
81
for (int i = -nblocks; i; i++) {
82
uint32_t k1 = blocks[i];
83
84
k1 *= c1;
85
k1 = hash_rotl32(k1, 15);
86
k1 *= c2;
87
88
h1 ^= k1;
89
h1 = hash_rotl32(h1, 13);
90
h1 = h1 * 5 + 0xe6546b64;
91
}
92
93
const uint8_t *tail = (const uint8_t *)(data + nblocks * 4);
94
95
uint32_t k1 = 0;
96
97
switch (length & 3) {
98
case 3:
99
k1 ^= tail[2] << 16;
100
[[fallthrough]];
101
case 2:
102
k1 ^= tail[1] << 8;
103
[[fallthrough]];
104
case 1:
105
k1 ^= tail[0];
106
k1 *= c1;
107
k1 = hash_rotl32(k1, 15);
108
k1 *= c2;
109
h1 ^= k1;
110
};
111
112
// Finalize with additional bit mixing.
113
h1 ^= length;
114
return hash_fmix32(h1);
115
}
116
117
uint32_t hash_djb2_one_float(double p_in, uint32_t p_prev) {
118
union {
119
double d;
120
uint64_t i;
121
} u;
122
123
// Normalize +/- 0.0 and NaN values so they hash the same.
124
if (p_in == 0.0f) {
125
u.d = 0.0;
126
} else if (Math::is_nan(p_in)) {
127
u.d = Math::NaN;
128
} else {
129
u.d = p_in;
130
}
131
132
return ((p_prev << 5) + p_prev) + hash_one_uint64(u.i);
133
}
134
135
uint64_t hash_djb2_one_float_64(double p_in, uint64_t p_prev) {
136
union {
137
double d;
138
uint64_t i;
139
} u;
140
141
// Normalize +/- 0.0 and NaN values so they hash the same.
142
if (p_in == 0.0f) {
143
u.d = 0.0;
144
} else if (Math::is_nan(p_in)) {
145
u.d = Math::NaN;
146
} else {
147
u.d = p_in;
148
}
149
150
return ((p_prev << 5) + p_prev) + u.i;
151
}
152
153