Path: blob/master/doc/classes/AnimationNodeBlend2.xml
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<?xml version="1.0" encoding="UTF-8" ?>1<class name="AnimationNodeBlend2" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">2<brief_description>3Blends two animations linearly inside of an [AnimationNodeBlendTree].4</brief_description>5<description>6A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the amount value.7In general, the blend value should be in the [code][0.0, 1.0][/code] range. Values outside of this range can blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose.8</description>9<tutorials>10<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>11<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/2748</link>12<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>13</tutorials>14</class>151617