Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/doc/classes/AnimationNodeBlend2.xml
10277 views
1
<?xml version="1.0" encoding="UTF-8" ?>
2
<class name="AnimationNodeBlend2" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
3
<brief_description>
4
Blends two animations linearly inside of an [AnimationNodeBlendTree].
5
</brief_description>
6
<description>
7
A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the amount value.
8
In general, the blend value should be in the [code][0.0, 1.0][/code] range. Values outside of this range can blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose.
9
</description>
10
<tutorials>
11
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
12
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/2748</link>
13
<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
14
</tutorials>
15
</class>
16
17