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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/doc/classes/AnimationNodeBlend3.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeBlend3" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
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</brief_description>
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<description>
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A resource to add to an [AnimationNodeBlendTree]. Blends two animations out of three linearly out of three based on the amount value.
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This animation node has three inputs:
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- The base animation to blend with
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- A "-blend" animation to blend with when the blend amount is negative value
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- A "+blend" animation to blend with when the blend amount is positive value
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In general, the blend value should be in the [code][-1.0, 1.0][/code] range. Values outside of this range can blend amplified animations, however, [AnimationNodeAdd3] works better for this purpose.
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</description>
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<tutorials>
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<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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</class>
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