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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/doc/classes/AudioEffectAmplify.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectAmplify" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Adds an amplifying audio effect to an audio bus.
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</brief_description>
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<description>
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Increases or decreases the volume being routed through the audio bus.
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</description>
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<tutorials>
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<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
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</tutorials>
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<members>
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<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
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Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.
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</member>
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<member name="volume_linear" type="float" setter="set_volume_linear" getter="get_volume_linear">
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Amount of amplification as a linear value.
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[b]Note:[/b] This member modifies [member volume_db] for convenience. The returned value is equivalent to the result of [method @GlobalScope.db_to_linear] on [member volume_db]. Setting this member is equivalent to setting [member volume_db] to the result of [method @GlobalScope.linear_to_db] on a value.
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</member>
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</members>
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</class>
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