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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/drivers/apple_embedded/SCsub
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#!/usr/bin/env python
from misc.utility.scons_hints import *

from SCons.Script import Glob

from platform_methods import setup_swift_builder

Import("env")

env_apple_embedded = env.Clone()

# Enable module support
env_apple_embedded.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])

# Configure Swift builder
apple_platform = env["APPLE_PLATFORM"]
sdk_path = env["APPLE_SDK_PATH"]
current_path = Dir(".").abspath
bridging_header_filename = "bridging_header_apple_embedded.h"
swift_files = Glob("*.swift")
swift_file_names = list(map(lambda f: f.name, swift_files))
setup_swift_builder(
    env_apple_embedded, apple_platform, sdk_path, current_path, bridging_header_filename, swift_file_names
)

# Use bundled Vulkan headers
vulkan_dir = "#thirdparty/vulkan"
env_apple_embedded.Prepend(CPPPATH=[vulkan_dir, vulkan_dir + "/include"])

# Driver source files
env_apple_embedded.add_source_files(env_apple_embedded.drivers_sources, "*.mm")
env_apple_embedded.add_source_files(env_apple_embedded.drivers_sources, "*.swift")