/**************************************************************************/ /* app.swift */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ import SwiftUI import UIKit struct GodotSwiftUIViewController: UIViewControllerRepresentable { func makeUIViewController(context: Context) -> GDTViewController { let viewController = GDTViewController() GDTAppDelegateService.viewController = viewController return viewController } func updateUIViewController(_ uiViewController: GDTViewController, context: Context) { // NOOP } } @main struct SwiftUIApp: App { @UIApplicationDelegateAdaptor(GDTApplicationDelegate.self) var appDelegate @Environment(\.scenePhase) private var scenePhase var body: some Scene { WindowGroup { GodotSwiftUIViewController() .ignoresSafeArea() // UIViewControllerRepresentable does not call viewWillDisappear() nor viewDidDisappear() when // backgrounding the app, or closing the app's main window, update the renderer here. .onChange(of: scenePhase) { phase in // For some reason UIViewControllerRepresentable is not calling viewWillDisappear() // nor viewDidDisappear when closing the app's main window, call it here so we // stop the renderer. switch phase { case .active: print("GodotSwiftUIViewController scene active") GDTAppDelegateService.viewController?.godotView.startRendering() case .inactive: print("GodotSwiftUIViewController scene inactive") GDTAppDelegateService.viewController?.godotView.stopRendering() case .background: print("GodotSwiftUIViewController scene backgrounded") GDTAppDelegateService.viewController?.godotView.stopRendering() @unknown default: print("unknown default") } } } } }