#pragma once
#ifdef GLES3_ENABLED
#include "servers/rendering/storage/utilities.h"
#include "platform_gl.h"
namespace GLES3 {
struct VisibilityNotifier {
AABB aabb;
Callable enter_callback;
Callable exit_callback;
Dependency dependency;
};
class Utilities : public RendererUtilities {
private:
static Utilities *singleton;
mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
struct ResourceAllocation {
#ifdef DEV_ENABLED
String name;
#endif
uint32_t size = 0;
};
HashMap<GLuint, ResourceAllocation> buffer_allocs_cache;
HashMap<GLuint, ResourceAllocation> render_buffer_allocs_cache;
HashMap<GLuint, ResourceAllocation> texture_allocs_cache;
uint64_t buffer_mem_cache = 0;
uint64_t render_buffer_mem_cache = 0;
uint64_t texture_mem_cache = 0;
public:
static Utilities *get_singleton() { return singleton; }
Utilities();
~Utilities();
static Vector<uint8_t> buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size);
_FORCE_INLINE_ void buffer_allocate_data(GLenum p_target, GLuint p_id, uint32_t p_size, const void *p_data, GLenum p_usage, String p_name = "") {
glBufferData(p_target, p_size, p_data, p_usage);
buffer_mem_cache += p_size;
#ifdef DEV_ENABLED
ERR_FAIL_COND_MSG(buffer_allocs_cache.has(p_id), "trying to allocate buffer with name " + p_name + " but ID already used by " + buffer_allocs_cache[p_id].name);
#endif
ResourceAllocation resource_allocation;
resource_allocation.size = p_size;
#ifdef DEV_ENABLED
resource_allocation.name = p_name + ": " + itos((uint64_t)p_id);
#endif
buffer_allocs_cache[p_id] = resource_allocation;
}
_FORCE_INLINE_ void buffer_free_data(GLuint p_id) {
ERR_FAIL_COND(!buffer_allocs_cache.has(p_id));
glDeleteBuffers(1, &p_id);
buffer_mem_cache -= buffer_allocs_cache[p_id].size;
buffer_allocs_cache.erase(p_id);
}
_FORCE_INLINE_ void render_buffer_allocated_data(GLuint p_id, uint32_t p_size, String p_name = "") {
render_buffer_mem_cache += p_size;
#ifdef DEV_ENABLED
ERR_FAIL_COND_MSG(render_buffer_allocs_cache.has(p_id), "trying to allocate render buffer with name " + p_name + " but ID already used by " + render_buffer_allocs_cache[p_id].name);
#endif
ResourceAllocation resource_allocation;
resource_allocation.size = p_size;
#ifdef DEV_ENABLED
resource_allocation.name = p_name + ": " + itos((uint64_t)p_id);
#endif
render_buffer_allocs_cache[p_id] = resource_allocation;
}
_FORCE_INLINE_ void render_buffer_free_data(GLuint p_id) {
ERR_FAIL_COND(!render_buffer_allocs_cache.has(p_id));
glDeleteRenderbuffers(1, &p_id);
render_buffer_mem_cache -= render_buffer_allocs_cache[p_id].size;
render_buffer_allocs_cache.erase(p_id);
}
_FORCE_INLINE_ void texture_allocated_data(GLuint p_id, uint32_t p_size, String p_name = "") {
texture_mem_cache += p_size;
#ifdef DEV_ENABLED
ERR_FAIL_COND_MSG(texture_allocs_cache.has(p_id), "trying to allocate texture with name " + p_name + " but ID already used by " + texture_allocs_cache[p_id].name);
#endif
ResourceAllocation resource_allocation;
resource_allocation.size = p_size;
#ifdef DEV_ENABLED
resource_allocation.name = p_name + ": " + itos((uint64_t)p_id);
#endif
texture_allocs_cache[p_id] = resource_allocation;
}
_FORCE_INLINE_ void texture_free_data(GLuint p_id) {
ERR_FAIL_COND(!texture_allocs_cache.has(p_id));
glDeleteTextures(1, &p_id);
texture_mem_cache -= texture_allocs_cache[p_id].size;
texture_allocs_cache.erase(p_id);
}
_FORCE_INLINE_ void texture_resize_data(GLuint p_id, uint32_t p_size) {
ERR_FAIL_COND(!texture_allocs_cache.has(p_id));
texture_mem_cache -= texture_allocs_cache[p_id].size;
texture_mem_cache += p_size;
texture_allocs_cache[p_id].size = p_size;
}
virtual RS::InstanceType get_base_type(RID p_rid) const override;
virtual bool free(RID p_rid) override;
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
VisibilityNotifier *get_visibility_notifier(RID p_rid) { return visibility_notifier_owner.get_or_null(p_rid); }
bool owns_visibility_notifier(RID p_rid) const { return visibility_notifier_owner.owns(p_rid); }
virtual RID visibility_notifier_allocate() override;
virtual void visibility_notifier_initialize(RID p_notifier) override;
virtual void visibility_notifier_free(RID p_notifier) override;
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override;
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
#define MAX_QUERIES 256
#define FRAME_COUNT 3
struct Frame {
GLuint queries[MAX_QUERIES];
TightLocalVector<String> timestamp_names;
TightLocalVector<uint64_t> timestamp_cpu_values;
uint32_t timestamp_count = 0;
TightLocalVector<String> timestamp_result_names;
TightLocalVector<uint64_t> timestamp_cpu_result_values;
TightLocalVector<uint64_t> timestamp_result_values;
uint32_t timestamp_result_count = 0;
uint64_t index = 0;
};
const uint32_t max_timestamp_query_elements = MAX_QUERIES;
Frame frames[FRAME_COUNT];
uint32_t frame = 0;
virtual void capture_timestamps_begin() override;
virtual void capture_timestamp(const String &p_name) override;
virtual uint32_t get_captured_timestamps_count() const override;
virtual uint64_t get_captured_timestamps_frame() const override;
virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override;
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override;
virtual String get_captured_timestamp_name(uint32_t p_index) const override;
void _capture_timestamps_begin();
void capture_timestamps_end();
virtual void update_dirty_resources() override;
virtual void set_debug_generate_wireframes(bool p_generate) override;
virtual bool has_os_feature(const String &p_feature) const override;
virtual void update_memory_info() override;
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
virtual String get_video_adapter_name() const override;
virtual String get_video_adapter_vendor() const override;
virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
virtual String get_video_adapter_api_version() const override;
virtual Size2i get_maximum_viewport_size() const override;
virtual uint32_t get_maximum_shader_varyings() const override;
virtual uint64_t get_maximum_uniform_buffer_size() const override;
};
}
#endif