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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/docks/editor_dock.cpp
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/**************************************************************************/
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/* editor_dock.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_dock.h"
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#include "core/input/shortcut.h"
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#include "core/io/config_file.h"
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void EditorDock::_set_default_slot_bind(EditorPlugin::DockSlot p_slot) {
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ERR_FAIL_COND(p_slot < EditorPlugin::DOCK_SLOT_NONE || p_slot >= EditorPlugin::DOCK_SLOT_MAX);
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default_slot = (EditorDockManager::DockSlot)p_slot;
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}
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void EditorDock::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_title", "title"), &EditorDock::set_title);
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ClassDB::bind_method(D_METHOD("get_title"), &EditorDock::get_title);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
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ClassDB::bind_method(D_METHOD("set_layout_key", "layout_key"), &EditorDock::set_layout_key);
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ClassDB::bind_method(D_METHOD("get_layout_key"), &EditorDock::get_layout_key);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "layout_key"), "set_layout_key", "get_layout_key");
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ClassDB::bind_method(D_METHOD("set_icon_name", "icon_name"), &EditorDock::set_icon_name);
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ClassDB::bind_method(D_METHOD("get_icon_name"), &EditorDock::get_icon_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "icon_name"), "set_icon_name", "get_icon_name");
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ClassDB::bind_method(D_METHOD("set_dock_icon", "icon"), &EditorDock::set_dock_icon);
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ClassDB::bind_method(D_METHOD("get_dock_icon"), &EditorDock::get_dock_icon);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dock_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_dock_icon", "get_dock_icon");
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ClassDB::bind_method(D_METHOD("set_dock_shortcut", "shortcut"), &EditorDock::set_dock_shortcut);
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ClassDB::bind_method(D_METHOD("get_dock_shortcut"), &EditorDock::get_dock_shortcut);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dock_shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_dock_shortcut", "get_dock_shortcut");
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ClassDB::bind_method(D_METHOD("set_default_slot", "slot"), &EditorDock::_set_default_slot_bind);
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ClassDB::bind_method(D_METHOD("get_default_slot"), &EditorDock::_get_default_slot_bind);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "default_slot"), "set_default_slot", "get_default_slot");
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ClassDB::bind_method(D_METHOD("set_available_layouts", "layouts"), &EditorDock::set_available_layouts);
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ClassDB::bind_method(D_METHOD("get_available_layouts"), &EditorDock::get_available_layouts);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "available_layouts", PROPERTY_HINT_FLAGS, "Vertical:1,Horizontal:2"), "set_available_layouts", "get_available_layouts");
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BIND_BITFIELD_FLAG(DOCK_LAYOUT_VERTICAL);
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BIND_BITFIELD_FLAG(DOCK_LAYOUT_HORIZONTAL);
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GDVIRTUAL_BIND(_update_layout, "layout");
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GDVIRTUAL_BIND(_save_layout_to_config, "config", "section");
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GDVIRTUAL_BIND(_load_layout_from_config, "config", "section");
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}
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EditorDock::EditorDock() {
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set_clip_contents(true);
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add_user_signal(MethodInfo("tab_style_changed"));
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}
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void EditorDock::set_title(const String &p_title) {
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if (title == p_title) {
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return;
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}
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title = p_title;
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emit_signal("tab_style_changed");
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}
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void EditorDock::set_icon_name(const StringName &p_name) {
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if (icon_name == p_name) {
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return;
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}
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icon_name = p_name;
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emit_signal("tab_style_changed");
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}
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void EditorDock::set_dock_icon(const Ref<Texture2D> &p_icon) {
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if (dock_icon == p_icon) {
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return;
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}
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dock_icon = p_icon;
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emit_signal("tab_style_changed");
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}
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void EditorDock::set_default_slot(EditorDockManager::DockSlot p_slot) {
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ERR_FAIL_INDEX(p_slot, EditorDockManager::DOCK_SLOT_MAX);
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default_slot = p_slot;
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}
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String EditorDock::get_display_title() const {
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if (!title.is_empty()) {
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return title;
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}
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const String sname = get_name();
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if (sname.contains_char('@')) {
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// Auto-generated name, try to use something better.
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const Node *child = get_child_count() > 0 ? get_child(0) : nullptr;
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if (child) {
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// In user plugins, the child will usually be dock's content and have a proper name.
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return child->get_name();
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}
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}
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return sname;
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}
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String EditorDock::get_effective_layout_key() const {
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return layout_key.is_empty() ? get_display_title() : layout_key;
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}
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