#include "editor_dock.h"
#include "core/input/shortcut.h"
#include "core/io/config_file.h"
void EditorDock::_set_default_slot_bind(EditorPlugin::DockSlot p_slot) {
ERR_FAIL_COND(p_slot < EditorPlugin::DOCK_SLOT_NONE || p_slot >= EditorPlugin::DOCK_SLOT_MAX);
default_slot = (EditorDockManager::DockSlot)p_slot;
}
void EditorDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &EditorDock::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &EditorDock::get_title);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
ClassDB::bind_method(D_METHOD("set_layout_key", "layout_key"), &EditorDock::set_layout_key);
ClassDB::bind_method(D_METHOD("get_layout_key"), &EditorDock::get_layout_key);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "layout_key"), "set_layout_key", "get_layout_key");
ClassDB::bind_method(D_METHOD("set_icon_name", "icon_name"), &EditorDock::set_icon_name);
ClassDB::bind_method(D_METHOD("get_icon_name"), &EditorDock::get_icon_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "icon_name"), "set_icon_name", "get_icon_name");
ClassDB::bind_method(D_METHOD("set_dock_icon", "icon"), &EditorDock::set_dock_icon);
ClassDB::bind_method(D_METHOD("get_dock_icon"), &EditorDock::get_dock_icon);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dock_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_dock_icon", "get_dock_icon");
ClassDB::bind_method(D_METHOD("set_dock_shortcut", "shortcut"), &EditorDock::set_dock_shortcut);
ClassDB::bind_method(D_METHOD("get_dock_shortcut"), &EditorDock::get_dock_shortcut);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dock_shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_dock_shortcut", "get_dock_shortcut");
ClassDB::bind_method(D_METHOD("set_default_slot", "slot"), &EditorDock::_set_default_slot_bind);
ClassDB::bind_method(D_METHOD("get_default_slot"), &EditorDock::_get_default_slot_bind);
ADD_PROPERTY(PropertyInfo(Variant::INT, "default_slot"), "set_default_slot", "get_default_slot");
ClassDB::bind_method(D_METHOD("set_available_layouts", "layouts"), &EditorDock::set_available_layouts);
ClassDB::bind_method(D_METHOD("get_available_layouts"), &EditorDock::get_available_layouts);
ADD_PROPERTY(PropertyInfo(Variant::INT, "available_layouts", PROPERTY_HINT_FLAGS, "Vertical:1,Horizontal:2"), "set_available_layouts", "get_available_layouts");
BIND_BITFIELD_FLAG(DOCK_LAYOUT_VERTICAL);
BIND_BITFIELD_FLAG(DOCK_LAYOUT_HORIZONTAL);
GDVIRTUAL_BIND(_update_layout, "layout");
GDVIRTUAL_BIND(_save_layout_to_config, "config", "section");
GDVIRTUAL_BIND(_load_layout_from_config, "config", "section");
}
EditorDock::EditorDock() {
set_clip_contents(true);
add_user_signal(MethodInfo("tab_style_changed"));
}
void EditorDock::set_title(const String &p_title) {
if (title == p_title) {
return;
}
title = p_title;
emit_signal("tab_style_changed");
}
void EditorDock::set_icon_name(const StringName &p_name) {
if (icon_name == p_name) {
return;
}
icon_name = p_name;
emit_signal("tab_style_changed");
}
void EditorDock::set_dock_icon(const Ref<Texture2D> &p_icon) {
if (dock_icon == p_icon) {
return;
}
dock_icon = p_icon;
emit_signal("tab_style_changed");
}
void EditorDock::set_default_slot(EditorDockManager::DockSlot p_slot) {
ERR_FAIL_INDEX(p_slot, EditorDockManager::DOCK_SLOT_MAX);
default_slot = p_slot;
}
String EditorDock::get_display_title() const {
if (!title.is_empty()) {
return title;
}
const String sname = get_name();
if (sname.contains_char('@')) {
const Node *child = get_child_count() > 0 ? get_child(0) : nullptr;
if (child) {
return child->get_name();
}
}
return sname;
}
String EditorDock::get_effective_layout_key() const {
return layout_key.is_empty() ? get_display_title() : layout_key;
}