#pragma once
#include "editor/docks/editor_dock_manager.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/margin_container.h"
class ConfigFile;
class Shortcut;
class WindowWrapper;
class EditorDock : public MarginContainer {
GDCLASS(EditorDock, MarginContainer);
public:
enum DockLayout {
DOCK_LAYOUT_VERTICAL = 1,
DOCK_LAYOUT_HORIZONTAL = 2,
};
private:
friend class EditorDockManager;
friend class DockContextPopup;
String title;
String layout_key;
StringName icon_name;
Ref<Texture2D> dock_icon;
Ref<Shortcut> shortcut;
EditorDockManager::DockSlot default_slot = EditorDockManager::DOCK_SLOT_NONE;
BitField<DockLayout> available_layouts = DOCK_LAYOUT_VERTICAL;
bool open = false;
bool enabled = true;
bool at_bottom = false;
int previous_tab_index = -1;
bool previous_at_bottom = false;
WindowWrapper *dock_window = nullptr;
int dock_slot_index = EditorDockManager::DOCK_SLOT_NONE;
void _set_default_slot_bind(EditorPlugin::DockSlot p_slot);
EditorPlugin::DockSlot _get_default_slot_bind() const { return (EditorPlugin::DockSlot)default_slot; }
protected:
static void _bind_methods();
GDVIRTUAL1(_update_layout, int)
GDVIRTUAL2C(_save_layout_to_config, Ref<ConfigFile>, const String &)
GDVIRTUAL2(_load_layout_from_config, Ref<ConfigFile>, const String &)
public:
EditorDock();
void set_title(const String &p_title);
String get_title() const { return title; }
void set_layout_key(const String &p_key) { layout_key = p_key; }
String get_layout_key() const { return layout_key; }
void set_icon_name(const StringName &p_name);
StringName get_icon_name() const { return icon_name; }
void set_dock_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_dock_icon() const { return dock_icon; }
void set_dock_shortcut(const Ref<Shortcut> &p_shortcut) { shortcut = p_shortcut; }
Ref<Shortcut> get_dock_shortcut() const { return shortcut; }
void set_default_slot(EditorDockManager::DockSlot p_slot);
EditorDockManager::DockSlot get_default_slot() const { return default_slot; }
void set_available_layouts(BitField<DockLayout> p_layouts) { available_layouts = p_layouts; }
BitField<DockLayout> get_available_layouts() const { return available_layouts; }
String get_display_title() const;
String get_effective_layout_key() const;
virtual void update_layout(DockLayout p_layout) { GDVIRTUAL_CALL(_update_layout, p_layout); }
virtual void save_layout_to_config(Ref<ConfigFile> &p_layout, const String &p_section) const { GDVIRTUAL_CALL(_save_layout_to_config, p_layout, p_section); }
virtual void load_layout_from_config(const Ref<ConfigFile> &p_layout, const String &p_section) { GDVIRTUAL_CALL(_load_layout_from_config, p_layout, p_section); }
};
VARIANT_BITFIELD_CAST(EditorDock::DockLayout);