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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/docks/signals_dock.cpp
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/**************************************************************************/
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/* signals_dock.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "signals_dock.h"
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#include "editor/scene/connections_dialog.h"
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#include "editor/settings/editor_command_palette.h"
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void SignalsDock::update_lists() {
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connections->update_tree();
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}
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void SignalsDock::set_object(Object *p_object) {
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connections->set_object(p_object);
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}
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SignalsDock::SignalsDock() {
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singleton = this;
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set_name(TTRC("Signals"));
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set_icon_name("Signals");
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set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("docks/open_signals", TTRC("Open Signals Dock")));
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set_default_slot(DockConstants::DOCK_SLOT_RIGHT_UL);
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connections = memnew(ConnectionsDock);
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connections->set_v_size_flags(SIZE_EXPAND_FILL);
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add_child(connections);
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}
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SignalsDock::~SignalsDock() {
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singleton = nullptr;
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}
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