Path: blob/master/editor/shader/editor_shader_language_plugin.h
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/**************************************************************************/1/* editor_shader_language_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "shader_editor.h"3334class EditorShaderLanguagePlugin : public RefCounted {35GDCLASS(EditorShaderLanguagePlugin, RefCounted);3637static Vector<Ref<EditorShaderLanguagePlugin>> shader_languages;38static Vector<Vector2i> language_variation_map;3940public:41static void register_shader_language(const Ref<EditorShaderLanguagePlugin> &p_shader_language);42static void clear_registered_shader_languages();43static const Vector<Ref<EditorShaderLanguagePlugin>> get_shader_languages_read_only();44static int get_shader_language_variation_count();45static Ref<EditorShaderLanguagePlugin> get_shader_language_for_index(int p_index);46static String get_file_extension_for_index(int p_index);4748virtual bool handles_shader(const Ref<Shader> &p_shader) const = 0;49virtual bool handles_shader_include(const Ref<ShaderInclude> &p_shader_inc) const { return false; }50virtual ShaderEditor *edit_shader(const Ref<Shader> &p_shader) = 0;51virtual ShaderEditor *edit_shader_include(const Ref<ShaderInclude> &p_shader_inc) { return nullptr; }52virtual Ref<Shader> create_new_shader(int p_variation_index, Shader::Mode p_shader_mode, int p_template_index) = 0;53virtual Ref<ShaderInclude> create_new_shader_include() { return Ref<ShaderInclude>(); }54virtual PackedStringArray get_language_variations() const = 0;55virtual String get_file_extension(int p_variation_index) const { return "tres"; }56};575859