Path: blob/master/editor/shader/visual_shader_language_plugin.cpp
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/**************************************************************************/1/* visual_shader_language_plugin.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "visual_shader_language_plugin.h"3132#include "visual_shader_editor_plugin.h"3334bool VisualShaderLanguagePlugin::handles_shader(const Ref<Shader> &p_shader) const {35return Object::cast_to<VisualShader>(p_shader.ptr()) != nullptr;36}3738ShaderEditor *VisualShaderLanguagePlugin::edit_shader(const Ref<Shader> &p_shader) {39const Ref<VisualShader> shader = p_shader;40ERR_FAIL_COND_V(shader.is_null(), nullptr);41VisualShaderEditor *editor = memnew(VisualShaderEditor);42editor->edit_shader(shader);43return editor;44}4546Ref<Shader> VisualShaderLanguagePlugin::create_new_shader(int p_variation_index, Shader::Mode p_shader_mode, int p_template_index) {47Ref<VisualShader> shader;48shader.instantiate();49shader->set_mode(p_shader_mode);50return shader;51}5253PackedStringArray VisualShaderLanguagePlugin::get_language_variations() const {54PackedStringArray variations;55variations.push_back("VisualShader");56return variations;57}585960