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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/basis_universal/SCsub
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#!/usr/bin/env python
from misc.utility.scons_hints import *

Import("env")
Import("env_modules")

env_basisu = env_modules.Clone()

# Thirdparty source files

thirdparty_obj = []

# Not unbundled so far since not widespread as shared library
thirdparty_dir = "#thirdparty/basis_universal/"

# Only build the encoder for editor builds
basisu_encoder = env.editor_build

# Sync list with upstream CMakeLists.txt
if basisu_encoder:
    encoder_sources = [
        "3rdparty/android_astc_decomp.cpp",
        "basisu_astc_hdr_6x6_enc.cpp",
        "basisu_astc_hdr_common.cpp",
        "basisu_backend.cpp",
        "basisu_basis_file.cpp",
        "basisu_bc7enc.cpp",
        "basisu_comp.cpp",
        "basisu_enc.cpp",
        "basisu_etc.cpp",
        "basisu_frontend.cpp",
        "basisu_gpu_texture.cpp",
        "basisu_kernels_sse.cpp",
        "basisu_opencl.cpp",
        "basisu_pvrtc1_4.cpp",
        "basisu_resample_filters.cpp",
        "basisu_resampler.cpp",
        "basisu_ssim.cpp",
        "basisu_uastc_enc.cpp",
        "basisu_uastc_hdr_4x4_enc.cpp",
        "jpgd.cpp",
        "pvpngreader.cpp",
    ]
    encoder_sources = [thirdparty_dir + "encoder/" + file for file in encoder_sources]

transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]

env_basisu.Prepend(CPPEXTPATH=[thirdparty_dir])

if basisu_encoder:
    env_basisu.Prepend(CPPEXTPATH=["#thirdparty/tinyexr"])

if env["builtin_zstd"]:
    env_basisu.Prepend(CPPEXTPATH=["#thirdparty/zstd"])

env_thirdparty = env_basisu.Clone()
env_thirdparty.disable_warnings()

# Disable unneeded features to reduce binary size.
# <https://github.com/BinomialLLC/basis_universal/wiki/How-to-Use-and-Configure-the-Transcoder>
env_thirdparty.Append(
    CPPDEFINES=[
        # Enable ktx2 zstd supercompression.
        ("BASISD_SUPPORT_KTX2_ZSTD", 1),
        # GPU compression formats.
        ("BASISD_SUPPORT_ATC", 0),  # Proprietary Adreno format not supported by Godot.
        ("BASISD_SUPPORT_FXT1", 0),  # Legacy format not supported by Godot.
        ("BASISD_SUPPORT_PVRTC1", 0),  # Legacy format not supported by Godot.
        ("BASISD_SUPPORT_PVRTC2", 0),  # Legacy format not supported by Godot.
    ]
)

if basisu_encoder:
    env_thirdparty.add_source_files(thirdparty_obj, encoder_sources)

env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_basisu.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)