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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/camera/SCsub
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#!/usr/bin/env python
from misc.utility.scons_hints import *

Import("env")
Import("env_modules")

env_camera = env_modules.Clone()

if env["platform"] in ["windows", "macos", "linuxbsd", "android"]:
    env_camera.add_source_files(env.modules_sources, "register_types.cpp")

if env["platform"] == "windows":
    env_camera.add_source_files(env.modules_sources, "camera_win.cpp")

elif env["platform"] == "macos":
    env_camera.add_source_files(env.modules_sources, "camera_macos.mm")

elif env["platform"] == "android":
    env_camera.add_source_files(env.modules_sources, "camera_android.cpp")
    env.Append(LIBS=["camera2ndk", "mediandk"])

elif env["platform"] == "linuxbsd":
    env_camera.add_source_files(env.modules_sources, "camera_linux.cpp")
    env_camera.add_source_files(env.modules_sources, "camera_feed_linux.cpp")
    env_camera.add_source_files(env.modules_sources, "buffer_decoder.cpp")