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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/csg/doc_classes/CSGTorus3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSGTorus3D" inherits="CSGPrimitive3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A CSG Torus shape.
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</brief_description>
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<description>
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This node allows you to create a torus for use with the CSG system.
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[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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</description>
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<tutorials>
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<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
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</tutorials>
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<members>
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<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">
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The inner radius of the torus.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The material used to render the torus.
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</member>
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<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0">
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The outer radius of the torus.
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</member>
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<member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6">
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The number of edges each ring of the torus is constructed of.
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</member>
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<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
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The number of slices the torus is constructed of.
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</member>
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<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
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If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
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</member>
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</members>
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</class>
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