Path: blob/master/modules/csg/doc_classes/CSGTorus3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>1<class name="CSGTorus3D" inherits="CSGPrimitive3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">2<brief_description>3A CSG Torus shape.4</brief_description>5<description>6This node allows you to create a torus for use with the CSG system.7[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.8</description>9<tutorials>10<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>11</tutorials>12<members>13<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">14The inner radius of the torus.15</member>16<member name="material" type="Material" setter="set_material" getter="get_material">17The material used to render the torus.18</member>19<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0">20The outer radius of the torus.21</member>22<member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6">23The number of edges each ring of the torus is constructed of.24</member>25<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">26The number of slices the torus is constructed of.27</member>28<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">29If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.30</member>31</members>32</class>333435