#pragma once
#include "../csg_shape.h"
#include "editor/plugins/editor_plugin.h"
#include "editor/scene/3d/node_3d_editor_gizmos.h"
#include "scene/gui/control.h"
class AcceptDialog;
class Gizmo3DHelper;
class MenuButton;
class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
Ref<Gizmo3DHelper> helper;
public:
virtual bool has_gizmo(Node3D *p_spatial) override;
virtual String get_gizmo_name() const override;
virtual int get_priority() const override;
virtual bool is_selectable_when_hidden() const override;
virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) override;
CSGShape3DGizmoPlugin();
};
class CSGShapeEditor : public Control {
GDCLASS(CSGShapeEditor, Control);
enum Menu {
MENU_OPTION_BAKE_MESH_INSTANCE,
MENU_OPTION_BAKE_COLLISION_SHAPE,
};
CSGShape3D *node = nullptr;
MenuButton *options = nullptr;
AcceptDialog *err_dialog = nullptr;
void _menu_option(int p_option);
void _create_baked_mesh_instance();
void _create_baked_collision_shape();
protected:
void _node_removed(Node *p_node);
void _notification(int p_what);
public:
void edit(CSGShape3D *p_csg_shape);
CSGShapeEditor();
};
class EditorPluginCSG : public EditorPlugin {
GDCLASS(EditorPluginCSG, EditorPlugin);
CSGShapeEditor *csg_shape_editor = nullptr;
public:
virtual String get_plugin_name() const override { return "CSGShape3D"; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
EditorPluginCSG();
};