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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/fbx/doc_classes/EditorSceneFormatImporterFBX2GLTF.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneFormatImporterFBX2GLTF" inherits="EditorSceneFormatImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Importer for the [code].fbx[/code] scene file format.
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</brief_description>
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<description>
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Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
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The location of the FBX2glTF binary is set via the [member EditorSettings.filesystem/import/fbx/fbx2gltf_path] editor setting.
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This importer is only used if [member ProjectSettings.filesystem/import/fbx2gltf/enabled] is set to [code]true[/code].
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</description>
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<tutorials>
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</tutorials>
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</class>
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