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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/fbx/doc_classes/FBXDocument.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="FBXDocument" inherits="GLTFDocument" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Handles FBX documents.
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</brief_description>
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<description>
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The FBXDocument handles FBX documents. It provides methods to append data from buffers or files, generate scenes, and register/unregister document extensions.
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When exporting FBX from Blender, use the "FBX Units Scale" option. The "FBX Units Scale" option sets the correct scale factor and avoids manual adjustments when re-importing into Blender, such as through glTF export.
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</description>
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<tutorials>
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</tutorials>
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</class>
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