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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/fbx/doc_classes/FBXState.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="FBXState" inherits="GLTFState" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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</brief_description>
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<description>
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The FBXState handles the state data imported from FBX files.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="allow_geometry_helper_nodes" type="bool" setter="set_allow_geometry_helper_nodes" getter="get_allow_geometry_helper_nodes" default="false">
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If [code]true[/code], the import process used auxiliary nodes called geometry helper nodes. These nodes help preserve the pivots and transformations of the original 3D model during import.
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</member>
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</members>
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</class>
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