#pragma once
#include "gdscript.h"
#include "core/object/ref_counted.h"
#include "core/os/safe_binary_mutex.h"
#include "core/templates/hash_map.h"
#include "core/templates/hash_set.h"
class GDScriptAnalyzer;
class GDScriptParser;
class GDScriptParserRef : public RefCounted {
GDSOFTCLASS(GDScriptParserRef, RefCounted);
public:
enum Status {
EMPTY,
PARSED,
INHERITANCE_SOLVED,
INTERFACE_SOLVED,
FULLY_SOLVED,
};
private:
GDScriptParser *parser = nullptr;
GDScriptAnalyzer *analyzer = nullptr;
Status status = EMPTY;
Error result = OK;
String path;
uint32_t source_hash = 0;
bool clearing = false;
bool abandoned = false;
friend class GDScriptCache;
friend class GDScript;
public:
Status get_status() const;
String get_path() const;
uint32_t get_source_hash() const;
GDScriptParser *get_parser();
GDScriptAnalyzer *get_analyzer();
Error raise_status(Status p_new_status);
void clear();
GDScriptParserRef() {}
~GDScriptParserRef();
};
class GDScriptCache {
HashMap<String, GDScriptParserRef *> parser_map;
HashMap<String, Vector<ObjectID>> abandoned_parser_map;
HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
HashMap<String, Ref<GDScript>> full_gdscript_cache;
HashMap<String, Ref<GDScript>> static_gdscript_cache;
HashMap<String, HashSet<String>> dependencies;
HashMap<String, HashSet<String>> parser_inverse_dependencies;
friend class GDScript;
friend class GDScriptParserRef;
friend class GDScriptInstance;
static GDScriptCache *singleton;
bool cleared = false;
public:
static const int BINARY_MUTEX_TAG = 2;
private:
static SafeBinaryMutex<BINARY_MUTEX_TAG> mutex;
friend SafeBinaryMutex<BINARY_MUTEX_TAG> &_get_gdscript_cache_mutex();
public:
static void move_script(const String &p_from, const String &p_to);
static void remove_script(const String &p_path);
static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
static bool has_parser(const String &p_path);
static void remove_parser(const String &p_path);
static String get_source_code(const String &p_path);
static Vector<uint8_t> get_binary_tokens(const String &p_path);
static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String());
static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String(), bool p_update_from_disk = false);
static Ref<GDScript> get_cached_script(const String &p_path);
static Error finish_compiling(const String &p_owner);
static void add_static_script(Ref<GDScript> p_script);
static void remove_static_script(const String &p_fqcn);
static void clear();
GDScriptCache();
~GDScriptCache();
};