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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/glslang/config.py
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def can_build(env, platform):
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# glslang is only needed when Vulkan, Direct3D 12 or Metal-based renderers are available,
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# as OpenGL doesn't use glslang.
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return env["vulkan"] or env["d3d12"] or env["metal"]
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def configure(env):
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pass
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