Path: blob/master/modules/gltf/doc_classes/GLTFCamera.xml
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<?xml version="1.0" encoding="UTF-8" ?>1<class name="GLTFCamera" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">2<brief_description>3Represents a glTF camera.4</brief_description>5<description>6Represents a camera as defined by the base glTF spec.7</description>8<tutorials>9<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>10<link title="glTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link>11<link title="glTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link>12</tutorials>13<methods>14<method name="from_dictionary" qualifiers="static">15<return type="GLTFCamera" />16<param index="0" name="dictionary" type="Dictionary" />17<description>18Creates a new GLTFCamera instance by parsing the given [Dictionary].19</description>20</method>21<method name="from_node" qualifiers="static">22<return type="GLTFCamera" />23<param index="0" name="camera_node" type="Camera3D" />24<description>25Create a new GLTFCamera instance from the given Godot [Camera3D] node.26</description>27</method>28<method name="to_dictionary" qualifiers="const">29<return type="Dictionary" />30<description>31Serializes this GLTFCamera instance into a [Dictionary].32</description>33</method>34<method name="to_node" qualifiers="const">35<return type="Camera3D" />36<description>37Converts this GLTFCamera instance into a Godot [Camera3D] node.38</description>39</method>40</methods>41<members>42<member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">43The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's [code]zfar[/code] property.44</member>45<member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05">46The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's [code]znear[/code] property.47</member>48<member name="fov" type="float" setter="set_fov" getter="get_fov" default="1.3089969">49The FOV of the camera. This class and glTF define the camera FOV in radians, while Godot uses degrees. This maps to glTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is [code]true[/code].50</member>51<member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">52If [code]true[/code], the camera is in perspective mode. Otherwise, the camera is in orthographic/orthogonal mode. This maps to glTF's camera [code]type[/code] property. See [member Camera3D.projection] and the glTF spec for more information.53</member>54<member name="size_mag" type="float" setter="set_size_mag" getter="get_size_mag" default="0.5">55The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to glTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is [code]false[/code].56</member>57</members>58</class>596061