Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/gltf/doc_classes/GLTFPhysicsShape.xml
10279 views
1
<?xml version="1.0" encoding="UTF-8" ?>
2
<class name="GLTFPhysicsShape" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
3
<brief_description>
4
Represents a glTF physics shape.
5
</brief_description>
6
<description>
7
Represents a physics shape as defined by the [code]OMI_physics_shape[/code] or [code]OMI_collider[/code] glTF extensions. This class is an intermediary between the glTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different glTF physics extensions in the future.
8
</description>
9
<tutorials>
10
<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
11
<link title="OMI_physics_shape glTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape</link>
12
<link title="OMI_collider glTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/Archived/OMI_collider</link>
13
</tutorials>
14
<methods>
15
<method name="from_dictionary" qualifiers="static">
16
<return type="GLTFPhysicsShape" />
17
<param index="0" name="dictionary" type="Dictionary" />
18
<description>
19
Creates a new GLTFPhysicsShape instance by parsing the given [Dictionary].
20
</description>
21
</method>
22
<method name="from_node" qualifiers="static">
23
<return type="GLTFPhysicsShape" />
24
<param index="0" name="shape_node" type="CollisionShape3D" />
25
<description>
26
Creates a new GLTFPhysicsShape instance from the given Godot [CollisionShape3D] node.
27
</description>
28
</method>
29
<method name="from_resource" qualifiers="static">
30
<return type="GLTFPhysicsShape" />
31
<param index="0" name="shape_resource" type="Shape3D" />
32
<description>
33
Creates a new GLTFPhysicsShape instance from the given Godot [Shape3D] resource.
34
</description>
35
</method>
36
<method name="to_dictionary" qualifiers="const">
37
<return type="Dictionary" />
38
<description>
39
Serializes this GLTFPhysicsShape instance into a [Dictionary] in the format defined by [code]OMI_physics_shape[/code].
40
</description>
41
</method>
42
<method name="to_node">
43
<return type="CollisionShape3D" />
44
<param index="0" name="cache_shapes" type="bool" default="false" />
45
<description>
46
Converts this GLTFPhysicsShape instance into a Godot [CollisionShape3D] node.
47
</description>
48
</method>
49
<method name="to_resource">
50
<return type="Shape3D" />
51
<param index="0" name="cache_shapes" type="bool" default="false" />
52
<description>
53
Converts this GLTFPhysicsShape instance into a Godot [Shape3D] resource.
54
</description>
55
</method>
56
</methods>
57
<members>
58
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
59
The height of the shape, in meters. This is only used when the shape type is [code]"capsule"[/code] or [code]"cylinder"[/code]. This value should not be negative, and for [code]"capsule"[/code] it should be at least twice the radius.
60
</member>
61
<member name="importer_mesh" type="ImporterMesh" setter="set_importer_mesh" getter="get_importer_mesh">
62
The [ImporterMesh] resource of the shape. This is only used when the shape type is [code]"hull"[/code] (convex hull) or [code]"trimesh"[/code] (concave trimesh).
63
</member>
64
<member name="is_trigger" type="bool" setter="set_is_trigger" getter="get_is_trigger" default="false">
65
If [code]true[/code], indicates that this shape is a trigger. For Godot, this means that the shape should be a child of an [Area3D] node.
66
This is the only variable not used in the [method to_node] method, it's intended to be used alongside when deciding where to add the generated node as a child.
67
</member>
68
<member name="mesh_index" type="int" setter="set_mesh_index" getter="get_mesh_index" default="-1">
69
The index of the shape's mesh in the glTF file. This is only used when the shape type is [code]"hull"[/code] (convex hull) or [code]"trimesh"[/code] (concave trimesh).
70
</member>
71
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
72
The radius of the shape, in meters. This is only used when the shape type is [code]"capsule"[/code], [code]"cylinder"[/code], or [code]"sphere"[/code]. This value should not be negative.
73
</member>
74
<member name="shape_type" type="String" setter="set_shape_type" getter="get_shape_type" default="&quot;&quot;">
75
The type of shape this shape represents. Valid values are [code]"box"[/code], [code]"capsule"[/code], [code]"cylinder"[/code], [code]"sphere"[/code], [code]"hull"[/code], and [code]"trimesh"[/code].
76
</member>
77
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
78
The size of the shape, in meters. This is only used when the shape type is [code]"box"[/code], and it represents the [code]"diameter"[/code] of the box. This value should not be negative.
79
</member>
80
</members>
81
</class>
82
83