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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/gltf/doc_classes/GLTFTextureSampler.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFTextureSampler" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Represents a glTF texture sampler
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</brief_description>
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<description>
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Represents a texture sampler as defined by the base glTF spec. Texture samplers in glTF specify how to sample data from the texture's base image, when rendering the texture on an object.
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</description>
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<tutorials>
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<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
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</tutorials>
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<members>
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<member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
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Texture's magnification filter, used when texture appears larger on screen than the source image.
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</member>
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<member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987">
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Texture's minification filter, used when the texture appears smaller on screen than the source image.
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</member>
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<member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497">
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Wrapping mode to use for S-axis (horizontal) texture coordinates.
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</member>
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<member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497">
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Wrapping mode to use for T-axis (vertical) texture coordinates.
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</member>
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</members>
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</class>
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