Path: blob/master/modules/gltf/extensions/gltf_light.h
10278 views
/**************************************************************************/1/* gltf_light.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/io/resource.h"3334class GLTFObjectModelProperty;35class Light3D;3637// https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual3839class GLTFLight : public Resource {40GDCLASS(GLTFLight, Resource)41friend class GLTFDocument;4243protected:44static void _bind_methods();4546private:47Color color = Color(1.0f, 1.0f, 1.0f);48float intensity = 1.0f;49String light_type;50float range = Math::INF;51float inner_cone_angle = 0.0f;52float outer_cone_angle = Math::TAU / 8.0f;53Dictionary additional_data;5455public:56static void set_cone_inner_attenuation_conversion_expressions(Ref<GLTFObjectModelProperty> &r_obj_model_prop);5758Color get_color();59void set_color(Color p_color);6061float get_intensity();62void set_intensity(float p_intensity);6364String get_light_type();65void set_light_type(String p_light_type);6667float get_range();68void set_range(float p_range);6970float get_inner_cone_angle();71void set_inner_cone_angle(float p_inner_cone_angle);7273float get_outer_cone_angle();74void set_outer_cone_angle(float p_outer_cone_angle);7576static Ref<GLTFLight> from_node(const Light3D *p_light);77Light3D *to_node() const;7879static Ref<GLTFLight> from_dictionary(const Dictionary p_dictionary);80Dictionary to_dictionary() const;8182Variant get_additional_data(const StringName &p_extension_name);83void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);84};858687