Path: blob/master/modules/gltf/extensions/physics/gltf_physics_shape.h
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/**************************************************************************/1/* gltf_physics_shape.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "../../gltf_defines.h"3334#include "scene/3d/physics/collision_shape_3d.h"3536class ImporterMesh;3738// GLTFPhysicsShape is an intermediary between Godot's collision shape nodes39// and the OMI_physics_shape extension.40// https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape4142class GLTFPhysicsShape : public Resource {43GDCLASS(GLTFPhysicsShape, Resource)4445protected:46static void _bind_methods();4748private:49String shape_type;50Vector3 size = Vector3(1.0, 1.0, 1.0);51real_t radius = 0.5;52real_t height = 2.0;53bool is_trigger = false;54GLTFMeshIndex mesh_index = -1;55Ref<ImporterMesh> importer_mesh = nullptr;56// Internal only, for caching Godot shape resources. Used in `to_resource` and `to_node`.57Ref<Shape3D> _shape_cache = nullptr;5859public:60String get_shape_type() const;61void set_shape_type(String p_shape_type);6263Vector3 get_size() const;64void set_size(Vector3 p_size);6566real_t get_radius() const;67void set_radius(real_t p_radius);6869real_t get_height() const;70void set_height(real_t p_height);7172bool get_is_trigger() const;73void set_is_trigger(bool p_is_trigger);7475GLTFMeshIndex get_mesh_index() const;76void set_mesh_index(GLTFMeshIndex p_mesh_index);7778Ref<ImporterMesh> get_importer_mesh() const;79void set_importer_mesh(Ref<ImporterMesh> p_importer_mesh);8081static Ref<GLTFPhysicsShape> from_node(const CollisionShape3D *p_shape_node);82CollisionShape3D *to_node(bool p_cache_shapes = false);8384static Ref<GLTFPhysicsShape> from_resource(const Ref<Shape3D> &p_shape_resource);85Ref<Shape3D> to_resource(bool p_cache_shapes = false);8687static Ref<GLTFPhysicsShape> from_dictionary(const Dictionary p_dictionary);88Dictionary to_dictionary() const;89};909192