Path: blob/master/modules/gltf/structures/gltf_camera.h
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/**************************************************************************/1/* gltf_camera.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/io/resource.h"3334class Camera3D;35class GLTFObjectModelProperty;3637// Reference and test file:38// https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md3940class GLTFCamera : public Resource {41GDCLASS(GLTFCamera, Resource);4243private:44// glTF has no default camera values, they should always be specified in45// the glTF file. Here we default to Godot's default camera settings.46bool perspective = true;47real_t fov = Math::deg_to_rad(75.0);48real_t size_mag = 0.5;49real_t depth_far = 4000.0;50real_t depth_near = 0.05;5152protected:53static void _bind_methods();5455public:56static void set_fov_conversion_expressions(Ref<GLTFObjectModelProperty> &r_obj_model_prop);5758bool get_perspective() const { return perspective; }59void set_perspective(bool p_val) { perspective = p_val; }60real_t get_fov() const { return fov; }61void set_fov(real_t p_val) { fov = p_val; }62real_t get_size_mag() const { return size_mag; }63void set_size_mag(real_t p_val) { size_mag = p_val; }64real_t get_depth_far() const { return depth_far; }65void set_depth_far(real_t p_val) { depth_far = p_val; }66real_t get_depth_near() const { return depth_near; }67void set_depth_near(real_t p_val) { depth_near = p_val; }6869static Ref<GLTFCamera> from_node(const Camera3D *p_camera);70Camera3D *to_node() const;7172static Ref<GLTFCamera> from_dictionary(const Dictionary p_dictionary);73virtual Dictionary to_dictionary() const;74};757677