Path: blob/master/modules/godot_physics_2d/godot_broad_phase_2d_bvh.h
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/**************************************************************************/1/* godot_broad_phase_2d_bvh.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "godot_broad_phase_2d.h"3334#include "core/math/bvh.h"35#include "core/math/rect2.h"36#include "core/math/vector2.h"3738class GodotBroadPhase2DBVH : public GodotBroadPhase2D {39template <typename T>40class UserPairTestFunction {41public:42static bool user_pair_check(const T *p_a, const T *p_b) {43// return false if no collision, decided by masks etc44return p_a->interacts_with(p_b);45}46};4748template <typename T>49class UserCullTestFunction {50public:51static bool user_cull_check(const T *p_a, const T *p_b) {52return true;53}54};5556enum Tree {57TREE_STATIC = 0,58TREE_DYNAMIC = 1,59};6061enum TreeFlag {62TREE_FLAG_STATIC = 1 << TREE_STATIC,63TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC,64};6566BVH_Manager<GodotCollisionObject2D, 2, true, 128, UserPairTestFunction<GodotCollisionObject2D>, UserCullTestFunction<GodotCollisionObject2D>, Rect2, Vector2> bvh;6768static void *_pair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int);69static void _unpair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int, void *);7071PairCallback pair_callback = nullptr;72void *pair_userdata = nullptr;73UnpairCallback unpair_callback = nullptr;74void *unpair_userdata = nullptr;7576public:77// 0 is an invalid ID78virtual ID create(GodotCollisionObject2D *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) override;79virtual void move(ID p_id, const Rect2 &p_aabb) override;80virtual void set_static(ID p_id, bool p_static) override;81virtual void remove(ID p_id) override;8283virtual GodotCollisionObject2D *get_object(ID p_id) const override;84virtual bool is_static(ID p_id) const override;85virtual int get_subindex(ID p_id) const override;8687virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;88virtual int cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;8990virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) override;91virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) override;9293virtual void update() override;9495static GodotBroadPhase2D *_create();96GodotBroadPhase2DBVH();97};9899100