Path: blob/master/modules/godot_physics_2d/godot_physics_server_2d.h
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/**************************************************************************/1/* godot_physics_server_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "godot_joints_2d.h"33#include "godot_shape_2d.h"34#include "godot_space_2d.h"35#include "godot_step_2d.h"3637#include "core/templates/rid_owner.h"38#include "servers/physics_server_2d.h"3940class GodotPhysicsServer2D : public PhysicsServer2D {41GDCLASS(GodotPhysicsServer2D, PhysicsServer2D);4243friend class GodotPhysicsDirectSpaceState2D;44friend class GodotPhysicsDirectBodyState2D;45bool active = true;46bool doing_sync = false;4748int island_count = 0;49int active_objects = 0;50int collision_pairs = 0;5152bool using_threads = false;5354bool flushing_queries = false;5556GodotStep2D *stepper = nullptr;57HashSet<GodotSpace2D *> active_spaces;5859mutable RID_PtrOwner<GodotShape2D, true> shape_owner;60mutable RID_PtrOwner<GodotSpace2D, true> space_owner;61mutable RID_PtrOwner<GodotArea2D, true> area_owner;62mutable RID_PtrOwner<GodotBody2D, true> body_owner{ 65536, 1048576 };63mutable RID_PtrOwner<GodotJoint2D, true> joint_owner;6465static GodotPhysicsServer2D *godot_singleton;6667friend class GodotCollisionObject2D;68SelfList<GodotCollisionObject2D>::List pending_shape_update_list;69void _update_shapes();7071RID _shape_create(ShapeType p_shape);7273public:74struct CollCbkData {75Vector2 valid_dir;76real_t valid_depth = 0.0;77int max = 0;78int amount = 0;79int passed = 0;80int invalid_by_dir = 0;81Vector2 *ptr = nullptr;82};8384virtual RID world_boundary_shape_create() override;85virtual RID separation_ray_shape_create() override;86virtual RID segment_shape_create() override;87virtual RID circle_shape_create() override;88virtual RID rectangle_shape_create() override;89virtual RID capsule_shape_create() override;90virtual RID convex_polygon_shape_create() override;91virtual RID concave_polygon_shape_create() override;9293static void _shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);9495virtual void shape_set_data(RID p_shape, const Variant &p_data) override;96virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override;9798virtual ShapeType shape_get_type(RID p_shape) const override;99virtual Variant shape_get_data(RID p_shape) const override;100virtual real_t shape_get_custom_solver_bias(RID p_shape) const override;101102virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override;103104/* SPACE API */105106virtual RID space_create() override;107virtual void space_set_active(RID p_space, bool p_active) override;108virtual bool space_is_active(RID p_space) const override;109110virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) override;111virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const override;112113virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) override;114virtual Vector<Vector2> space_get_contacts(RID p_space) const override;115virtual int space_get_contact_count(RID p_space) const override;116117// this function only works on physics process, errors and returns null otherwise118virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override;119120/* AREA API */121122virtual RID area_create() override;123124virtual void area_set_space(RID p_area, RID p_space) override;125virtual RID area_get_space(RID p_area) const override;126127virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override;128virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override;129virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) override;130131virtual int area_get_shape_count(RID p_area) const override;132virtual RID area_get_shape(RID p_area, int p_shape_idx) const override;133virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const override;134135virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) override;136137virtual void area_remove_shape(RID p_area, int p_shape_idx) override;138virtual void area_clear_shapes(RID p_area) override;139140virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) override;141virtual ObjectID area_get_object_instance_id(RID p_area) const override;142143virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) override;144virtual ObjectID area_get_canvas_instance_id(RID p_area) const override;145146virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override;147virtual void area_set_transform(RID p_area, const Transform2D &p_transform) override;148149virtual Variant area_get_param(RID p_area, AreaParameter p_param) const override;150virtual Transform2D area_get_transform(RID p_area) const override;151virtual void area_set_monitorable(RID p_area, bool p_monitorable) override;152153virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override;154virtual uint32_t area_get_collision_layer(RID p_area) const override;155156virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;157virtual uint32_t area_get_collision_mask(RID p_area) const override;158159virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override;160virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override;161162virtual void area_set_pickable(RID p_area, bool p_pickable) override;163164/* BODY API */165166// create a body of a given type167virtual RID body_create() override;168169virtual void body_set_space(RID p_body, RID p_space) override;170virtual RID body_get_space(RID p_body) const override;171172virtual void body_set_mode(RID p_body, BodyMode p_mode) override;173virtual BodyMode body_get_mode(RID p_body) const override;174175virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override;176virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override;177virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) override;178179virtual int body_get_shape_count(RID p_body) const override;180virtual RID body_get_shape(RID p_body, int p_shape_idx) const override;181virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const override;182183virtual void body_remove_shape(RID p_body, int p_shape_idx) override;184virtual void body_clear_shapes(RID p_body) override;185186virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override;187virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, real_t p_margin) override;188189virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override;190virtual ObjectID body_get_object_instance_id(RID p_body) const override;191192virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) override;193virtual ObjectID body_get_canvas_instance_id(RID p_body) const override;194195virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) override;196virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const override;197198virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) override;199virtual uint32_t body_get_collision_layer(RID p_body) const override;200201virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override;202virtual uint32_t body_get_collision_mask(RID p_body) const override;203204virtual void body_set_collision_priority(RID p_body, real_t p_priority) override;205virtual real_t body_get_collision_priority(RID p_body) const override;206207virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override;208virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override;209210virtual void body_reset_mass_properties(RID p_body) override;211212virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;213virtual Variant body_get_state(RID p_body, BodyState p_state) const override;214215virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) override;216virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) override;217virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override;218219virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) override;220virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override;221virtual void body_apply_torque(RID p_body, real_t p_torque) override;222223virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) override;224virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override;225virtual void body_add_constant_torque(RID p_body, real_t p_torque) override;226227virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) override;228virtual Vector2 body_get_constant_force(RID p_body) const override;229230virtual void body_set_constant_torque(RID p_body, real_t p_torque) override;231virtual real_t body_get_constant_torque(RID p_body) const override;232233virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) override;234235virtual void body_add_collision_exception(RID p_body, RID p_body_b) override;236virtual void body_remove_collision_exception(RID p_body, RID p_body_b) override;237virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override;238239virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override;240virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override;241242virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override;243virtual bool body_is_omitting_force_integration(RID p_body) const override;244245virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override;246virtual int body_get_max_contacts_reported(RID p_body) const override;247248virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override;249virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;250251virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override;252253virtual void body_set_pickable(RID p_body, bool p_pickable) override;254255virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override;256257// this function only works on physics process, errors and returns null otherwise258virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override;259260/* JOINT API */261262virtual RID joint_create() override;263264virtual void joint_clear(RID p_joint) override;265266virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) override;267virtual real_t joint_get_param(RID p_joint, JointParam p_param) const override;268269virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disabled) override;270virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override;271272virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) override;273virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) override;274virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) override;275276virtual void pin_joint_set_flag(RID p_joint, PinJointFlag p_flag, bool p_enabled) override;277virtual bool pin_joint_get_flag(RID p_joint, PinJointFlag p_flag) const override;278virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override;279virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override;280virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) override;281virtual real_t damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const override;282283virtual JointType joint_get_type(RID p_joint) const override;284285/* MISC */286287virtual void free(RID p_rid) override;288289virtual void set_active(bool p_active) override;290virtual void init() override;291virtual void step(real_t p_step) override;292virtual void sync() override;293virtual void flush_queries() override;294virtual void end_sync() override;295virtual void finish() override;296297virtual bool is_flushing_queries() const override { return flushing_queries; }298299int get_process_info(ProcessInfo p_info) override;300301GodotPhysicsServer2D(bool p_using_threads = false);302~GodotPhysicsServer2D() {}303};304305306