Path: blob/master/modules/godot_physics_2d/godot_step_2d.h
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/**************************************************************************/1/* godot_step_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "godot_space_2d.h"3334#include "core/templates/local_vector.h"3536class GodotStep2D {37uint64_t _step = 1;3839int iterations = 0;40real_t delta = 0.0;4142LocalVector<LocalVector<GodotBody2D *>> body_islands;43LocalVector<LocalVector<GodotConstraint2D *>> constraint_islands;44LocalVector<GodotConstraint2D *> all_constraints;4546void _populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D *> &p_body_island, LocalVector<GodotConstraint2D *> &p_constraint_island);47void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);48void _pre_solve_island(LocalVector<GodotConstraint2D *> &p_constraint_island) const;49void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr) const;50void _check_suspend(LocalVector<GodotBody2D *> &p_body_island) const;5152public:53void step(GodotSpace2D *p_space, real_t p_delta);54GodotStep2D();55~GodotStep2D();56};575859