Path: blob/master/modules/godot_physics_3d/godot_broad_phase_3d_bvh.h
10277 views
/**************************************************************************/1/* godot_broad_phase_3d_bvh.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "godot_broad_phase_3d.h"3334#include "core/math/bvh.h"3536class GodotBroadPhase3DBVH : public GodotBroadPhase3D {37template <typename T>38class UserPairTestFunction {39public:40static bool user_pair_check(const T *p_a, const T *p_b) {41// return false if no collision, decided by masks etc42return p_a->interacts_with(p_b);43}44};4546template <typename T>47class UserCullTestFunction {48public:49static bool user_cull_check(const T *p_a, const T *p_b) {50return true;51}52};5354enum Tree {55TREE_STATIC = 0,56TREE_DYNAMIC = 1,57};5859enum TreeFlag {60TREE_FLAG_STATIC = 1 << TREE_STATIC,61TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC,62};6364BVH_Manager<GodotCollisionObject3D, 2, true, 128, UserPairTestFunction<GodotCollisionObject3D>, UserCullTestFunction<GodotCollisionObject3D>> bvh;6566static void *_pair_callback(void *, uint32_t, GodotCollisionObject3D *, int, uint32_t, GodotCollisionObject3D *, int);67static void _unpair_callback(void *, uint32_t, GodotCollisionObject3D *, int, uint32_t, GodotCollisionObject3D *, int, void *);6869PairCallback pair_callback = nullptr;70void *pair_userdata = nullptr;71UnpairCallback unpair_callback = nullptr;72void *unpair_userdata = nullptr;7374public:75// 0 is an invalid ID76virtual ID create(GodotCollisionObject3D *p_object, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false) override;77virtual void move(ID p_id, const AABB &p_aabb) override;78virtual void set_static(ID p_id, bool p_static) override;79virtual void remove(ID p_id) override;8081virtual GodotCollisionObject3D *get_object(ID p_id) const override;82virtual bool is_static(ID p_id) const override;83virtual int get_subindex(ID p_id) const override;8485virtual int cull_point(const Vector3 &p_point, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) override;86virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) override;87virtual int cull_aabb(const AABB &p_aabb, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) override;8889virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) override;90virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) override;9192virtual void update() override;9394static GodotBroadPhase3D *_create();95GodotBroadPhase3DBVH();96};979899